Lead UI/UX Designer

3 weeks ago


Toronto, Canada Zynga Full time

AVAILABLE POSITIONS Lead UI/UX Designer – Echtra Games

Careers Category: UI / UX Design

Careers location: Austin, TX, Bay Area, CA, Carlsbad, CA, Chicago, IL, Eugene, OR, Toronto, Canada

Connected Worker Type: Connected

R_112114

Position Overview

Echtra Games is looking for a Lead User Experience Designer to join our growing team for a new AAA PC and Console ARPG project. We are looking for a user experience design leader who is dedicated to creating exceptional player-focused games. The ideal candidate should possess expertise in UI design, UX design, and UX research. This individual should be data-driven and adept at driving user engagement, optimizing user journeys, and enhancing the overall user experience. They will play a pivotal role in shaping our studio’s user experience strategy and ensuring its successful implementation. We are looking for an enthusiastic self-starter with a proven track record of leading and guiding user experience initiatives from inception to delivery, with a strong focus on player satisfaction and usability.

Echtra Games is a small game studio in San Francisco with a team of veteran game developers and visionary newcomers who work both on-site and remotely. At Echtra, we value diversity and support work-life balance. We also have great benefits, an open vacation policy, and flexible schedules

Responsibilities:

Design

Lead the UX/UI team in collaboration with the product and design teams to ideate, define, and develop features that yield world-class experiences for our players Synthesize the needs of players and all game disciplines to identify problems and then research, analyze, design, execute and validate solutions Create user flows, interface wireframes, prototypes, and design documentation

Art

Create UI design/layouts Develop mood boards and help guide the visual design of features Collaborate with the art team to define/adhere to a thematic art style

Research & Testing

Participate in the planning and moderating of user testing Conduct competitive research and deconstructs Participate in user research, developing personas, and analyzing data

Leadership

Be responsible for the management and career development of other UI/UX staff Set examples, guidelines, and best practices in UI/UX for others in your game team Lead and participate in company-wide UI/UX community events, critiques, product reviews, and feature retrospectives Collaborate with UI/UX staff from other game teams to share learnings and develop best practices across the organization Present your team’s UI/UX work in team meetings

Requirements & Competencies

Experience

Education: Bachelor's degree in HCI, Design, Graphic Design, Industrial Design, or related area; a combination of education and experience may substitute for a Bachelor's degree 6+ years of experience in the game development industry specializing in UX Experience on 3+ different game titles At least 1 year of experience in a leadership role

General

Ability to prioritize tasks, work efficiently, manage time effectively, and deliver work with minimal oversight Demonstrate proactive self-development with interest in leveling up personal, interpersonal, and craft skills Find opportunities to mentor, share your knowledge, insight, and experiences with others

Communications

Highly competent written and verbal communication skills, including technical writing Ability to co-work and communicate with multiple studio locations, teams, and partners Able to collaborate with proactive communication and a willingness to build consensus with competing perspectives

UX Design

Seasoned authority on the UX Design process: Defining usability challenges, researching the problem space, analysis of qualitative and quantitative data, designing appropriate solutions, and validating ideas through testing Experienced in designing for games, specifically supporting fun and engagement An accomplished expert with prototyping design software (Figma, Sketch, or similar tools) and the prototype development process An accomplished expert in user interface layout design, hierarchy, color theory, and information architecture

UI Art

A veteran in defining and establishing a visual style and building upon it Can consistently produce world-class, high-quality visual assets for user interfaces Highly skilled with standard creative software such as the Adobe Creative Suite An accomplished expert with UI layout & design tools (Figma, Sketch, or similar tools) Familiarity with collaborative virtual environments (Miro, FigJam)

Technical UI Development

Deep working knowledge of industry standard game engines (Unity, Unreal, or equivalent; Unreal preferred) Highly engaged and experienced in collaborating and partnering with technical team members such as Tech Art and Engineering An experienced veteran that fully understands the limitations and best practices of developing games for PC and Console platforms

Pluses

Familiarity with ARPG UI and UX Experience developing UI and UX for a wide range of screen sizes and resolutions

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