Senior VFX Artist

2 weeks ago


Montreal, Canada Behaviour Interactive Full time

The roleHeadquartered in Montreal, Behaviour has more than 1, employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.Behaviour is looking for a versatile in-game Senior VFX Artist for an upcoming project. This role will require the candidate to work on all elements needed to bring polish to both UI feedback and in-game environment and actions. Under the guidance of the Art Director and using references created by an illustrator, the Senior VFX Artist will be adding natural and unnatural phenomena FXs, as well as participate in the creation of textured models, scene lighting and post-process. The Artist will need to possess an excellent understanding of color, volume and composition. They must also be able to understand and follow technical restrictions and be able to adhere to tracking tools and the pipeline structure. They enjoy working in a team, sharing tasks and collaborating to the work of other team members. They must be flexible and accept the changes that occur during game productionIn this role you will : Create and integrate in-game UI feedback VFX, all environmental VFX, all characters VFX and all gameplay events VFX;  Profile all particles and shaders and optimizing them to maximize performance;  Create and integrating skydomes/boxes;  Create and managing all post-processes; Design and implement static/dynamic lighting and reflection probes for all scenes/levels;  Create and integrate all cutscene/trailer/quick time events VFX;  Bring to life both design and art direction visions to flesh out the game experience;  Help out UI artists with fullscreen visual effects;  Act as a bridge between design/art/tech to find the best way to implement visual feedback for gameplay mechanics;  What we're looking for : 5+ years of experience in the gaming industry;  3+ years of experience working with Unreal and Maya;  A strong understanding of particle systems and of shaders in general;  Skilled in 3D polygon modelling, UV mapping, texturing and lighting;  Excellent sense of organization and attention to details;  Knowledge of different game engines an asset ; You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).


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