Technical Artist
3 weeks ago
About Offworld: Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, \u201cSquad\u201d. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just announced our upcoming title \u201cStarship Troopers: Extermination\u201d, a 16-player PvE first-person shooter based on the 1997 cult-classic film. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Sr. Technical Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you RESPONSIBILITIES Help create art pipelines and assist in developing new techniques Create and maintain tools to help artists and designers create content Provide hands on support for artists and engineers in order to validate performance and standards Review creative processes and identify opportunities for improvements Solve challenging technical issues in the 3d asset pipeline Create and optimize shaders in UE4’s node system as well as HLSL REQUIREMENTS Minimum 5 years experience in technical art related disciplines Having shipped at least 1 title in a senior role. Previous experience with industry standard game development software A wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization Previous experience with lighting and post processing Self-motivated and proactive Positive attitude, genuine team player A great ability to think creatively and solve complex technical issues DESIRABLE TRAITS Expert in shader and tool development/maintenanc Understanding of the realistic visual style of OWI games and a passion to push it to the next level. e, including HLSL, blueprint, and UE4 shader nodes Experienced in modeling and art tools/pipelines (Maya, 3DS Max, Photoshop, Substance) Knowledge of procedural tools and programs (Houdini, World Machine) Excellent verbal and written communication skills Good artistic skills including color and composition Ability to work with technical documentation and write new documentation for developed tools and shaders Knowledge of a high level of coding (C++ specifically) Experience developing custom tools and scripts for content creation tools Previous experience with landscape pipelines and/or skybox art Passion for video games, and an extensive knowledge of different games across many genres and platforms. This is a full-time, fixed-term 12-month contract position, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business. This role offers: Extended health and dental benefits 2 weeks of paid vacation Wonderful colleagues If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume. Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law. #J-18808-Ljbffr
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Technical Artist
4 days ago
New Westminster, British Columbia, Canada Offworld industries Full timeAbout Offworld:Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, "Squad". Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this...
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Technical Artist
3 weeks ago
New Westminster, Canada Offworld Industries Full timeAbout Offworld:Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, \u201cSquad\u201d. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor...
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Lead Public Art Coordinator
3 days ago
New Westminster, Canada Creative City Network of Canada Full timeLead Public Art Coordinator Overview Reporting to the Manager of Community Arts & Theatre, the Lead Public Art Coordinator plans, develops and implements new permanent and temporary public art projects and related educational programs and events, and coordinates the maintenance and preservation of the City’s public art inventory. Responsibilities Plan,...
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Lead Public Art Coordinator
3 days ago
New Westminster, Canada Creative City Network of Canada Full timeLead Public Art Coordinator Overview Reporting to the Manager of Community Arts & Theatre, the Lead Public Art Coordinator plans, develops and implements new permanent and temporary public art projects and related educational programs and events, and coordinates the maintenance and preservation of the City’s public art inventory. Responsibilities -...
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Lead Public Art Coordinator
1 day ago
New Westminster, Canada Creative City Network of Canada Full timeLead Public Art Coordinator Overview Reporting to the Manager of Community Arts & Theatre, the Lead Public Art Coordinator plans, develops and implements new permanent and temporary public art projects and related educational programs and events, and coordinates the maintenance and preservation of the City’s public art inventory. Responsibilities Plan,...
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Public Art Program Lead
2 weeks ago
New Westminster, Canada City of New Westminster Full timeEmployment Status **Regular Full-Time** Pay Range **$39.14 to $46.07 per hour (2024 rates) + comprehensive benefits package** Closing Date **8/29/25** **New Westminster, British Columbia**: **Number of Openings**: 1 **Hours per Week**: 35 hours per week. **Employee Group**: CUPE, Local 387 **Location**: Anvil Centre: 777 Columbia St **Competition #**:...
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Lead Public Art Program Coordinator
3 days ago
New Westminster, Canada City of New Westminster Full timeGreat City, Great Work, Great Future! Lead Public Art Program Coordinator Employment Status: Regular Full-TimePay Range: $42.45 to $50.13 per hour (2024 rates) + comprehensive benefits packageClosing Date: 1/30/26Number of Openings: 1Hours per Week: 35 hours per weekEmployee Group: CUPE, Local 387Location: Anvil Centre: 777 Columbia StCompetition #: 1213 As...
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Lead Public Art Program Coordinator
1 day ago
New Westminster, Canada City of New Westminster Full timeGreat City, Great Work, Great Future! Lead Public Art Program Coordinator Employment Status: Regular Full-TimePay Range: $42.45 to $50.13 per hour (2024 rates) + comprehensive benefits packageClosing Date: 1/30/26Number of Openings: 1Hours per Week: 35 hours per weekEmployee Group: CUPE, Local 387Location: Anvil Centre: 777 Columbia StCompetition #: 1213 As...
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Lead Public Art Program Coordinator
4 days ago
New Westminster, BC VM B, Canada City of New Westminster Full timeEmployment Status Regular Full-TimePay Range $42.45 to $50.13 per hour (2024 rates) + comprehensive benefits packageClosing Date 1/30/26New Westminster, British ColumbiaNumber of Openings: 1Hours per Week: 35 hours per week.Employee Group: CUPE, Local 387Location: Anvil Centre: 777 Columbia StCompetition #: 1213Additional Details:As a central hub in the...
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Creative Director
4 weeks ago
New Canada, NS Tendril Studio Full timeAbout Us: Tendril exists to amplify the genius of ambitious brands. We help category leaders, innovators, and creators bring their ideas to life through multi-dimensional brand expression — extending brands across motion, sound, toolkits and design systems. Our work enables people to truly see, understand, and appreciate the craft, thinking, and intent...