Technical VP – GPU Software Architecture
Found in: Whatjobs CA C2 - 6 days ago
Our team has an immediate permanentopening for aTechnical VP. Responsibilities:
- Lead a dynamic team in an in-depth exploration of cloud gaming, wireless AR/VR/XR, rendering farm, digital twin, and the metaverse.
- Stay abreast of the latest industry developments in graphics rendering through cuttingedge research, preparing comprehensive reports and proposals.
- Strategically plan projects and roadmap for the Huawei graphics rendering infrastructure platform.
- Foster collaboration with teams across Huawei's global research centers, ensuring a cohesive and synergistic approach to innovation.
- Spearhead academic partnerships with leading universities to drive collaborative research initiatives.
- Contribute to the academic community by publishing high-quality research papers and obtaining valuable industrial patents.
What you’ll bring to the team:
- Possess a solid understanding of the graphics rendering pipeline, including rasterization and ray-tracing.
- Showcase experience in rendering techniques and their optimizations, encompassing real-time ray tracing, PBR, light map, screen space reflection, SSAO, etc.
- The ability to demonstrate innovative development expertise in GPU virtualization or Clustering Rendering is an asset.
- Exhibit a passion for building best-in-class products.
- Showcase excellent C/C++ programming skills.
- Display outstanding leadership and communication skills.
- Experience or knowledgein one of the following areas would be an asset:
-Application or driver development experience on APIs (Vulkan, OpenGL/ES/OpenGL/DirectX).
-Expertise with game engines such as O3DE, Unity, or others.
-Proficiency in GPU modeling with performance modeling and analysis, and familiarity with GPU performance analysis tools.
-Knowledge of neural rendering.
-Game development experience on Linux/Android.
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