Senior Technical Animator

7 days ago


Montreal administrative region, Canada Behaviour Interactive Full time

Are you ready to dive into the world of cutting‑edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work‑for‑hire development and pioneering immersive location‑based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Join the Blight: Survival team as a Senior Technical Animator and become the bridge between art and technology. You’ll empower our animators to bring a vast, diverse world of characters, creatures, and objects to life by building, extending, and optimizing the tools and engine pipelines that make it possible. As a technical animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our games. In this role you will: Be responsible for animation and character integration, procedural animation set up. Spot potential animation problems, research new technologies, and find solutions. Investigate, diagnose, and resolve animation bugs across various in‑game systems. Profile and optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality. Sharing knowledge with animators and programmers, and write technical documents. What we’re looking for: A minimum of 8 years of experience in animation in the video game industry. Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation. Expertise in Maya and Unreal Engine. Experience with multiplayer games. Knowledge of MEL script and Python is a plus. Dans ce rôle, vous devrez: Gestion de l'animation et de l'intégration des personnages, ainsi que de la configuration de l'animation procédurale; Identification des problèmes d'animation potentiels, recherche de nouvelles technologies et recherche de solutions; Investigation, diagnostic et résolution des bugs d'animation dans les différents systèmes du jeu; Optimisation des squelettes de personnages et des ressources d'animation pour garantir des performances optimales en termes de mémoire et de fréquence d'images, sans compromettre la qualité visuelle; Partage de connaissances avec les animateurs et les programmeurs, et rédaction de documents techniques. Ce que nous recherchons: Minimum 8 ans d'expérience en animation dans l'industrie du jeu vidéo. Excellentes compétences techniques en rigging et skinning, ainsi qu'une bonne compréhension des principes de l'animation. Maîtrise de Maya et d'Unreal Engine. Expérience des jeux multijoueurs. La connaissance de MEL et de Python est un atout. Rejoignez l'équipe de Blight: Survival en tant qu'animateur·rice technique senior et assurez la liaison entre l'art et la technologie. Vous permettrez à nos animateur·rice de donner vie à un univers vaste et diversifié de personnages, de créatures et d'objets en concevant, en développant et en optimisant les outils et les pipelines du moteur de jeu. En tant qu'animateur technique, vous déterminerez comment les outils et le moteur de jeu peuvent être développés pour surmonter les défis techniques liés à la création d'animations pour nos jeux. #J-18808-Ljbffr



  • Montreal (administrative region), Canada Behaviour Interactive Full time

    A video game development studio based in Montreal is seeking a Senior Technical Animator to manage animation and character integration in games. Ideal candidates will have over 8 years of animation experience, strong rigging and skinning skills, and expertise in both Maya and Unreal Engine. Join a creative team pushing the boundaries of gaming technology,...


  • Montreal (administrative region), Canada Behaviour Interactive Full time

    A video game development studio based in Montreal is seeking a Senior Technical Animator to manage animation and character integration in games. Ideal candidates will have over 8 years of animation experience, strong rigging and skinning skills, and expertise in both Maya and Unreal Engine. Join a creative team pushing the boundaries of gaming technology,...


  • Montreal (administrative region), Canada Behaviour Interactive Full time

    A leading video game development studio in Montreal is looking for a Senior Technical Animator to bridge art and technology. The ideal candidate will empower animators by optimizing animation tools and pipelines while addressing technical challenges. Strong candidates should have at least 8 years of industry experience and expertise in Maya and Unreal...


  • Montreal (administrative region), Canada Behaviour Interactive Full time

    A leading video game development studio in Montreal is looking for a Senior Technical Animator to bridge art and technology. The ideal candidate will empower animators by optimizing animation tools and pipelines while addressing technical challenges. Strong candidates should have at least 8 years of industry experience and expertise in Maya and Unreal...


  • Montreal (administrative region), Canada 2K Full time

    As a Principal Technical Animator at Cloud Chamber you’ll join a group of talented developers to expertly craft realistic, expressive character rigs and pipelines. In this role, you’ll use your extensive background in rigging and technical animation to collaborate with the animation and programming teams and push forward the creative vision and technical...


  • Montreal (administrative region), Canada Cloud Chamber Full time

    As a Principal Technical Animator at Cloud Chamber you’ll join a group of talented developers to expertly craft realistic, expressive character rigs and pipelines. In this role, you’ll use your extensive background in rigging and technical animation to collaborate with the animation and programming teams and push forward the creative vision and technical...

  • Senior Animator

    7 days ago


    Montreal (administrative region), Canada Epic Games Full time

    WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means...

  • Senior Animator

    2 weeks ago


    Montreal (administrative region), Canada Epic Games Full time

    WHAT MAKES US EPIC?At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.Being Epic means...


  • Montreal (administrative region), Canada Cloud Chamber Full time

    A leading game development studio is looking for a Principal Technical Animator based in Montreal, Quebec. In this role, you will craft advanced character rigs and systems, mentor team members, and push technical boundaries in character animation for AAA titles. You will play an integral role in developing a character rigging pipeline, requiring significant...


  • Montreal, Canada Behaviour Interactive Inc. Full time

    Senior Technical Animator – Blight:Survival Department and team Production / Art & Animation Status Permanent Full-Time Location Montreal, QC, Toronto, ON About Behaviour Interactive Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer...