Senior/Lead Technical Artist | AAA Gaming | Open-World Games | Hybrid Work Model

4 days ago


Montreal, Canada White Bay Full time

Senior/Lead Technical Artist | AAA Gaming | Open-World Games | Hybrid Work Model (Montreal-based) Apply for the Senior/Lead Technical Artist role at White Bay. The Company They are a creative, forward-thinking game development studio built by experienced veterans of the gaming industry. The team is currently developing a AAA third-person action-adventure RPG inspired by a beloved intellectual property set in a fantasy world. With a strong focus on storytelling, gameplay depth, and player engagement, they value collaboration, respect, and passion for crafting unforgettable experiences that resonate with players around the globe. The Role The Senior/Lead Technical Artist serves as a vital link between artistic vision and technical execution. Working closely with the Technical Art Director, this individual contributes to shaping the pipelines, workflows, tools, and visual systems that underpin the project’s graphical fidelity and performance. They provide leadership to the Technical Art and VFX teams, support cross-disciplinary collaboration, and help maintain visual excellence across all platforms. This role is ideal for someone who excels at problem-solving, enjoys mentoring others, and thrives in a technically complex creative environment. The Responsibilities Support the Technical Art Director in guiding, developing, and expanding the Technical Art and VFX teams. Maintain strong communication channels between Art, Engineering, and Design to ensure alignment on aesthetic goals and technical limitations. Assist in building and refining production pipelines, workflows, and technical standards for art and VFX creation. Oversee the development and optimization of shaders, materials, meshes, and visual effects for characters, environments, UI, and gameplay elements. Ensure tools, documentation, and processes enable efficient large-scale content creation. Research, prototype, and integrate new technologies, features, and tools that enhance visual quality and runtime performance. Troubleshoot complex technical art challenges, workflow issues, and integration problems throughout production. Collaborate with rendering and engine teams to improve graphical performance across platforms. Verify that VFX and art assets meet technical budgets, engine requirements, and performance standards. Partner with Animation, Lighting, Rendering, Engineering, and Art teams to maintain consistency and technical stability. Clearly communicate technical constraints, options, and solutions to both technical and non-technical team members. The Requirements 10+ years of experience in game development within Technical Art, VFX, Graphics, or a comparable discipline. Advanced hands‑on experience working with Unreal Engine. Thorough understanding of real‑time rendering, shader development, materials, and VFX systems. Proficiency with tools such as Houdini, Niagara, Maya or 3DS Max, Substance, Perforce, and similar software. Experience enhancing or designing pipelines, tools, and art workflows. Strong debugging and optimization skills across GPU/CPU performance, memory, materials, and draw calls. Demonstrated leadership abilities with experience mentoring or supporting technical and creative teams. Background in AAA or large‑scale game development. Familiarity with scripting or programming languages such as Python, HLSL/GLSL, C#, or C++. Experience developing for multiple platforms including PC and consoles. Excellent communication skills with the ability to collaborate across disciplines. A solutions‑focused mindset capable of balancing creative goals with technical realities. Bilingual in English and French. Why Apply They are seeking someone who thrives at the intersection of creativity and technology and wants to play a meaningful role in shaping an ambitious, visually striking game. If you are excited by the opportunity to guide talented teams, contribute to cutting‑edge visual systems, and influence the technical direction of a major fantasy RPG project, they encourage you to apply and bring your expertise to their growing studio. Seniority level: Mid‑Senior level Employment type: Full-time Job function: Art/Creative and Design Industries: Computer Games Location: Montreal, Quebec, Canada Salary: $173,000.00 - $414,000.00 Posted: 2 weeks ago #J-18808-Ljbffr



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