Lead Level Designer

3 weeks ago


Area E BalfourCottonwood Lake, Canada IMU Studios Full time

Lead Level Designer – Unreal Engine Open‑World Map Making You have an outstanding experience in video game level design, and you are a productive team leader who excels at daily progress. You engage your team with tasks that all feed into our mutual production pipeline. Taking maps, 3D models, and level layouts and turning them into unique, beautiful terrain experiences, designed for attraction and playability. Together we are making a fresh, breathtaking, open‑world hero shooter game experience made on Epic Games’ Unreal Engine. You plan, understand, and apply texture and level streaming, Mip‑Map distance bias, particle LODs, proper LOD use, and texture tiling by distance (as basic examples). You understand the use of Unreal Engine Material Instances. You have a love and passion for working on level design and creating environments the player can experience in awe. You are experienced in working with Photoshop, Speedtree, audio, 3D, and Substance keeping highly organized assets properly stored and backed up. Skilled in Unreal Engine level design, sculpting terrain, following map layouts and designs, including the use of height and splat maps. You are a patient teacher of these skills to your team to help make each of them more productive. Our design allows for wide‑open 3D gameplay that is truly thrilling to experience. Like a rollercoaster ride off the rails, we put the players in charge, so that they control and create the ‘ride’. You will build out an expansive high‑fantasy world where players win arenas to acquire more territory. Responsibilities Plan out world, routes, puzzles, and level‑dressing Show regular weekly progress Key Duties Planning, and presenting open‑world level flow Creating plans, paths, and blockages with various solutions Developing our open‑world gameplay, as designed Milestones 3 playable maps for Pre‑Alpha 4 additional playable maps for our Alpha stage Underground‑level development for each of our Pit/banishing system Qualifications Experience with Subversion (version control software) Experience with Unreal Engine level development Unreal Engine, World Creator and/or World Builder, and/or Gaia experience Key Traits Honest and accurate assumptions Ability to block out and test designs Ability to polish and produce triple‑A content We Currently Have Two Options Rev Share: Join now, gain experience and references (easy to join), log your time, bank your rate, and get paid out with bonuses, as the investment is secured and as revenue comes in. Waitlist: Ask to be added to our waitlist, and once we’re funded, we’ll get back to you if the position is available (competitive role). About the Position You embody a love and passion for working in entertainment that is truly good for gamers. You work remotely. You track your own time in our online time tracker. You will begin part‑time. After a 3‑month trial period, you may go full‑time, at any time as proven and required at the company’s discretion. IMU Studios is in a growth phase, seeking various roles for contract work. About the Company IMU Studios is a visionary content creator and video game development company. The IMU team is a unique mix of experienced business people, serial entrepreneurs, and highly‑skilled artists who create character‑based video games with novel marketing plans. About the Game Our cinematic open‑world hero shooter video game takes place on Nebulous Prime, a small planet in the beautiful Stellar Jewel Box nebula. Filled with playable stories, meaningful quests, arenas, and game challenges. This allows players to freely explore and discover all of the beautiful details that are revealed. IMU Studios creates environments that players can experience in awe, all built on the visual power and performance of the Unreal Engine. We’re searching for candidates who display a willingness to learn and possess the drive to explore and enhance their skills. If you think you are what we’re looking for, apply now How to Apply Send us a message and tell us why you are a good fit and how you can contribute. Please attach your CV, resume, and portfolio. Email: Seniority Level Mid‑Senior level Employment Type Part‑time Job Function Design, Art/Creative, and Information Technology Industries Computer Games Referrals increase your chances of interviewing at IMU Studios by 2x Get notified about new Lead Game Designer jobs in Balfour, British Columbia, Canada. We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI. #J-18808-Ljbffr


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