Senior Software Engineer
3 weeks ago
Role Overview Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story and part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award‑winning studio behind critically acclaimed multi‑platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide. Join us for the opportunity to create groundbreaking games with some of the best developer talents in the industry. Responsibilities Work on the full rendering tech stack, from top level tools and interface with scripts or other engine systems, to bottom level API invocation, shader authoring, and more. Develop, optimise, and maintain rendering features and tools in a live game environment. Create, architect, and document technical designs for rendering features. Collaborate with a diverse set of stakeholders – engineers, artists, technical artists, designers, producers, QA – to deliver impressive, high‑performance visuals. Contribute to healthy team morale and culture. Share and receive opinions about the game as a whole. Qualifications Local to Vancouver or LA, or willing to relocate. Expert technical experience in C++, shaders, graphics APIs, and graphics debugging tools. Strong understanding of the graphics rendering pipeline. Expertise in several of: shader performance; material artist workflows; lighting; particle systems; post‑processing; volumetrics; occlusion culling and GPU‑driven rendering; low‑level graphics API abstraction; tools and engine architecture; environment rendering; character rendering; GPU optimisation; CPU optimisation. Excellent 3D math skills. Comfortable in a mature codebase. Console programming experience. 5+ years experience in games programming. Humble, open‑mindedness; welcoming of discussion and feedback. Pay Transparency – North America British Columbia (depending on location, e.g., Vancouver vs. Victoria) – $138,700 – $199,900 CAD California (depending on location, e.g., Los Angeles vs. San Francisco) – $160,600 – $249,300 USD Compensation and Benefits In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr
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