Environment Artist

3 weeks ago


Toronto, Canada Torn Banner Studios Full time

Join to apply for the Environment Artist role at Torn Banner Studios . Note: while this is a fully remote role, the position requires the candidate to be a resident of Ontario. Candidates willing to relocate for the role are welcome to apply The Company Torn Banner Studios is a Toronto, Canada‑based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi‑million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences. As an Environment Artist at a mid‑size independent studio, you’ll have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make. Responsibilities See playable environments through from conception to completion. Produce photorealistic asset and environments. Work closely with the level design team and other artists to bring the concepts to life. Plan, estimate and prioritize time frames for the completion of tasks while tracking progress. Help identify and fix bugs, including performance and budget issues. Implement and incorporate feedback from Director and Leads into work. Work with the team to achieve the desired level of quality and technical accuracy. Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches. Requirements An exceptional portfolio of work that exemplifies the creation of high‑quality photorealistic environments. 3+ years of professional game development experience as an Environment Artist. Experience developing AAA titles on PC and/or console. Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc. Strong interpersonal communication skills. A high degree of self‑motivation and initiative‑taking. Experience with Unreal Engine 5, Maya, 3Ds Max, or Blender, Z Brush, and Adobe Substance Suite. Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc. Experience working with LMS (Layered Material Systems). Background in traditional art. Eligible for game performance bonuses. Flexible schedule and work location, with your choice of remote, hybrid, or on‑site. Seniority level Mid‑Senior level Employment type Full‑time Job function Design, Art/Creative, and Production Industries Computer Games Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process. #J-18808-Ljbffr


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