Senior Assets Artist

3 days ago


Toronto, Canada People Can Fly Studio Full time

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Victoria est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.



Job Descriptio


  • n
    Produire des éléments d'environnement et des accessoires de haute qualité, adaptés techniquement et artistiquement à l'univers et à la direction visuelle du proje
  • t.Produire un travail conforme aux spécifications et maintenir les flux de travail dans les délais imparti
  • s.Modéliser des kits de ressources inorganiques et sculpter des kits de ressources organique
  • s.Corriger les bugs et décrire les études de cas de R&D dans la base de connaissance
  • s.Modéliser et texturer des actifs high poly et low pol
  • y.Participer aux révisions, s'adapter et mettre en œuvre les commentaires des responsables et des pairs d'une manière professionnell
  • e.Collaborer aux initiatives de R&D, afin d'explorer de nouvelles techniques et de mettre en œuvre des améliorations aux pipelines et aux flux de travai
  • l.Occasionnellement, soutenir les responsables et la collaboration RH dans les efforts de recrutemen

t.-----------------------------------------------------------------------------------------------------------

  • --Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual directio
  • n.Produce work within specifications and maintain workflow pipelines within given deadline
  • s.Model inorganic and sculpt organic asset kit
  • s.Bug Fixing and describing R&D case studies in the knowledge bas
  • e.Model and texture high poly and low poly asset
  • s.Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manne
  • r.Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflow
  • s.Occasionally support leads and HR collaboration in recruitment effort


s.
Qualificati


  • ons
    Portefeuille solide présentant une gamme d'actifs 3D (organiques, végétation, surfaces dures, conception architecturale et environnementa
  • le).Excellente connaissance des logiciels standard de modélisation 3D et de sculpture polychrome (Maya, Max, ZBrush, Photoshop ou leurs équivalen
  • ts).Excellente connaissance de Substance Painter ou d'un flux de travail similaire pour les textures
  • PBR.Solide expérience en matière d'art sty
  • liséSolides compétences en matière de modélisation, de sculpture et de texturat
  • ion.Interpréter artistiquement des concepts ou pousser la créativité au-delà de l'idée initi
  • ale.Une solide compréhension des compétences artistiques traditionnelles ainsi que des compétences fondamentales en matière de conception (forme, texture, valeur et coule
  • ur).Connaissance avancée des flux de travail et des pratiques artistiques actu
  • els.Solide compréhension de la modélisation organique, des UV et des fondements de la texturat
  • ion.Capacité à équilibrer la qualité artistique et la performance dans le moteur de
  • jeu.Capacité d'adaptat
  • ion.Capacité à apprendre rapidement et à s'adapter à de nouveaux styles, techniques et flux de travail avec des conseils de b
  • ase.Capacité à collaborer avec les chefs de département et les différents départements pour résoudre les défis artistiques et techniq
  • ues.Bonne communication verbale et écrite en angl
  • ais.Bonnes compétences en matière de tuto
  • rat.Motivation personne

lle.---------------------------------------------------------------------------------------------------------

  • ----Strong portfolio showcasing range of 3D assets (organic, vegetation, hard surface, architectural and environment desi
  • gn).Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalen
  • ts).Excellent knowledge of working in Substance Painter or similar PBR texture workf
  • low.Strong background in stylized
  • artStrong modeling, sculpting and texturing ski
  • lls.Artistically interpret concepts or creatively push beyond an initial ideat
  • ion.A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and col
  • or).Advanced knowledge of current asset art workflows and practi
  • ces.Strong understanding of organic modeling, UV and texturing foundati
  • ons.Skilled at balancing art quality and performance in the game eng
  • ine.Adapt
  • ive.Ability to quickly learn and adapt to new styles, techniques and workflows with basic guida
  • nce.Ability to collaborate with department leads, and different departments to solve artistic and technical challen
  • ges.Good verbal and written communication skills in Engl
  • ish.Good mentoring ski
  • lls.Self-motivat


ion.
Additional Inform

ationCE QUE NOUS OFFR

ONS :Au C

  • anadaUn ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 500 $ de services par année, en plus d’une couverture familiale ou individue
  • lle).Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodo
  • ntie.La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier
  • jour.Une semaine de congé payé pendant les vacances d’h
  • iver.20 jours de congé payé et 5 jours de congé de maladie
  • payé.Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à ch
  • arge.Un salaire compé
  • titifDes occasions de développement personnel et la possibilité d’œuvrer dans un environnement mon
  • dial.L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles


font.
What we

offer:

  • CanadaBenefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family cove
  • rage).Full Dental coverage, including major dental and orthodo
  • ntics.4% RRSP matching before tax deductions, 100% vested on
  • day 1.Paid week off during Winter Hol
  • idays.20 paid vacation days and 5 paid sick
  • days.Free virtual health and mental wellbeing sessions included in the plan for members and their depen
  • dents.A competitive
  • salaryPersonal development opportunities and ability to work in a global enviro
  • nment.Work in a creative team with people full of passion for what th


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