Développeur·euse Build

2 weeks ago


Montreal, Canada Haven Interactive Studios Full time

Développeur·euse Build & Release Senior / Senior Build & Release System Developer // ENGLISH VERSION WILL FOLLOW // Reporting Reporting style: TBD (English version). Company Overview Founded in 2021, Haven Studios is a game development studio headquartered in Montreal and a member of the PlayStation Studios family. Our goal was to build a studio of exceptional people we love working with where together we would make the kind of games we’ve always wanted to create. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports a culture of flexibility, focus and collaboration for our teams. Our first game, a competitive action heist, is currently in development for PlayStation and PC. Come help us build a grounded, dynamic and evolving world focused on freedom, thrill and playfulness that will entertain and engage players for years to come. Position Senior Build & Release System Developer – responsible for operation and maintenance of our build system that empowers Haven Game Studios game development. They will ensure high reliability of the system and all components, act as primary support for the game development team, help land builds, investigate build issues and design/implement additional features requested by the team. Reporting The Senior Build & Release System Developer will report to the team’s Technical Producer. Responsibilities and Duties Maintain existing and develop new automated workflows to build, package and release game builds Maintain existing and develop new monitoring and alerting mechanisms Maintain existing game developer build dashboard with QoL improvements Support game production for their automation needs Monitor and fix build issues to maintain high reliability of the CI/CD pipeline Setup and maintain new on‑premise build machines Optimize build iteration times and costs of operations Deliver and publish Minimum Qualifications 5+ years operating a videogame CI/CD pipeline for a team of 200+ developers Experience with Jenkins CI/CD systems (Jenkins and/or TeamCity) Experience with Unreal Engine or other AAA game engine Knowledge of programming language such as Rust, Java, Go, C# or Python Excellent knowledge of version control systems (Perforce and/or Git) Excellent customer service mindset and communication style Bonus Qualifications Experience with cloud platforms (GCP, AWS or Azure) Knowledge of Infrastructure as Code principles and tools (e.g., Terraform) Experience releasing AAA game titles on multiple platforms Knowledge of configuration management tools (e.g., Ansible, SaltStack) Knowledge of web‑based user interface technologies (React, Vue, etc) Bachelor degree in Information Technology or Computer Science Knowledge of deployment & packaging tools for common videogame platforms EEO Statement Equal Opportunity Employer – Women, minorities, veterans, and people of all backgrounds are encouraged to apply. #J-18808-Ljbffr



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