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Advanced Gameplay Modes Software Engineer
1 hour ago
Advanced Gameplay Modes Software Engineer - American Football 1 week ago Be among the first 25 applicants Get AI-powered advice on this job and more exclusive features. Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC. The Gameplay Modes Engineer is a highly skilled, versatile generalist who will focus on game modes strategy and the "feel" of a game. You will work with a team of engineers to implement the rules and strategy of play for different gameplay experiences and the infrastructure to support these modes of play. Your Responsibilities Bring the vision of the gameplay designers to life. Contribute to game modes systems that meet the needs of current and evolving game requirements. Prototype new gameplay mechanics to prove designs. Develop tools and workflows for production of new game features. Create and document technical designs for gameplay systems. Work with a proprietary engine to develop scalable, shareable code. Responsible for automated testing strategies and best practices at scale. Mentor and provide technical guidance for more junior engineers working on the gameplay team. Your Qualifications 7+ years experience with C++ and experience in object-oriented design and implementation. Experience developing games professionally and shipping titles as a senior contributor with a high level of ownership. Advanced debugging skills applicable to client/server multiplayer games. Expertise in developing and debugging multi-threaded/concurrent architectures. Deep knowledge in performance optimization of gameplay systems & algorithms. Excellent communication and interpersonal skills. Self-motivated and able to work autonomously. Nice To Have Experience with game development engines (Unreal, Unity) and their scripting environments. Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES: British Columbia (depending on location e.g. Vancouver vs. Victoria) $119,600 - $167,300 CAD In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr