Principal Level Designer

2 weeks ago


Edmonton, Canada BioWare Full time

Principal Level Designer Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Since 1995, BioWare has been dedicated to creating games defined by rich storytelling, unforgettable characters, and expansive worlds. Over the years, the studio has earned recognition for developing some of the industry’s most critically acclaimed titles. Today, BioWare is building on that legacy with the development of the next Mass Effect game, continuing one of the highest-rated and most celebrated series in video game history. We are looking for a world-class Principal Level Designer. You will use your creative, technical, and single-player expertise to provide direct examples of the highest-quality design for the team to follow, both technically and creatively, and to inspire aspirational goals. Reporting to the Game Director, you will work with an experienced level design team, guiding the group as they prototype, implement, polish and debug their spaces. We are considering on-site and hybrid working options for candidates. Responsibilities Develop gold standard missions and levels that exemplify Mass Effect's creative vision and core pillars. Collaborate with the team on the narrative, gameplay and novel experiences that define Mass Effect. You will work with your creative partners to outline the gameplay experience (landmarks, encounters, flow rhythm, tension, pacing, variety, and exploration). Experiment with design features to identify opportunities and define best practices. Meet with the team to mentor, motivate, and strengthen best practices and examples in level design. Work with production to identify asset dependencies, scope, and delivery of schedules. Review content and provide feedback. You will use external player feedback to iterate and find solutions to friction points. Qualifications 6+ years of level design work, with level design experience on at least two AAA titles. Experiential and narrative flow through a level, creating evocative spaces and iconic moments. Experience with block mesh and scripting languages. Unreal expertise is critical. Mentor and inspire level designers at all levels of experience. Experience working with Creative and Technical leads to identify pipeline and design improvements. Compensation and Benefits The ranges listed below reflect what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). Pay Ranges British Columbia (depending on location e.g. Vancouver vs. Victoria) $130,800 - $183,000 CAD In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. Company Overview Electronic Arts is a proud equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Seniority Level Director Employment Type Full-time Job Function Design, Art/Creative, and Information Technology Industries Computer Games Referrals increase your chances of interviewing at BioWare by 2x Get notified about new Game Designer jobs in Edmonton, Alberta, Canada . We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI. #J-18808-Ljbffr



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