Senior Technical Artist

7 days ago


Vancouver, Canada Electronic Arts (EA) Full time

Senior Technical Artist - Capture Company Electronic Arts (EA) Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. EA is a global community where creativity thrives, new perspectives are invited, and ideas matter. Role Overview The Senior Technical Artist will lead the Capture Technical Art team, supporting Motion Capture, 3D Scanning, and performance acquisition pipelines. This full‑time hybrid role involves guiding a small group of Technical Artists, collaborating with internal and external stakeholders, and ensuring efficient, scalable, and well‑documented pipelines for delivering high‑value capture data. Responsibilities Manage the Capture Technical Art team Develop and extend production tools and codebases Oversee data quality, flow, and pipeline stability across Capture Partner with Capture leadership to prioritize future development Work with external partners to coordinate tool development and integration Collaborate with IT partners to support infrastructure Collaborate with other Technical Art leaders Identify and address pipeline inefficiencies Document workflows, processes, and tool usage Mentor junior team members Qualifications 8+ years of experience in Technical Pipeline Engineering or Technical Artist roles Expertise in Python development for production systems, APIs, and automation Expertise with GitLab CI/CD pipeline design, implementation, and optimization Expertise building and maintaining large‑scale data processing systems Experience with distributed computing, batch processing APIs, and compute farm orchestration Experience managing technical teams Experience with asset processing and content validation Experience collaborating with IT, engineering, and external partners Knowledge of containerization (Docker) Familiarity with modern DCCs (Maya, MotionBuilder, Houdini, Blender, etc.) Bonus Skills Familiarity with motion capture or 3D scanning workflows Experience with Perforce Experience with PySide Knowledge of Confluence, Jira, Coda, or similar production tools Knowledge of AI for code development Compensation & Benefits The ranges listed below represent EA’s expected pay for this role by location. If you reside elsewhere, a recruiter will advise on the applicable range and benefits. Pay is determined based on relevant factors such as education, qualifications, and geographic location. British Columbia (e.g., Vancouver or Victoria) – $119,600 – $167,300 CAD California (e.g., Los Angeles or San Francisco) – $138,400 – $211,700 USD Benefits include paid time off, sick time, paid holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, 401(k) for U.S. employees, and bonus/equity opportunities where applicable. Canada‑specific benefits feature extended health coverage, retirement plans, and additional parental leave protections. About Electronic Arts EA offers a wide array of games and experiences across the globe, emphasizing adaptability, resilience, creativity, and curiosity. Our holistic benefits programs support physical, emotional, financial, career, and community wellness. We are an equal‑opportunity employer committed to diversity and inclusive hiring. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr



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