Senior Technical Artist

6 hours ago

Winnipeg, Manitoba, Canada Jetpack Interactive Full-time
About Jetpack Interactive

Jetpack Interactive has been a fixture in the Vancouver game development community since 2011. Our studio DNA originated from three flagship Vancouver development studios (Black Box Games, Deep Fried Entertainment, & United Front Games). We are a console & PC game developer and have focused on building long-term relationships with AAA game studios who need engineering expertise to help bring their games to market. Jetpack has worked alongside Sony Interactive Entertainment (Santa Monica Studio) on several God Of War projects, including the port of GOW 2018 to PC/Steam and GOW Ragnarok. Jetpack’s work has received praise from critics and Sony Santa Monica alike and our studio continues to collaborate with Santa Monica Studio and other Sony first-party and third-party developers. We are looking for skilled game developers to join our team and help PlayStation bring some of their most prized IPs to market. We value mutual respect, trust, and shared knowledge built on years of experience and working together. We're a team with a true passion for game development and a long history of delivering superior results. Role

You are a gamer at heart. You’re comfortable delving into art and code. You understand the importance of being able to translate from art to tech and back again, so our teams can leverage the toolsets/workflows to work in collaboration to get the iconic art from this legendary franchise into the game. Responsibilities

Research, define, improve, and maintain artist pipelines, tools and workflows Liaise effectively both internally and with our client to drive collaboration on the project Troubleshoot and resolve issues; invent or build robust, quality technical implementations Participate in art asset reviews to help identify technical concerns or risks Partner with leads and directors to meet visual and technical standards Understand, communicate and prioritize the needs of our clients Requirements

7+ years of professional experience in computer-generated art Familiarity with video game product development including workflows, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations Proficient scripting/programming experience with Python, PyQT/PySide Experience with HLSL, GLSL or similar shader languages Expert ability in 3D modelling DCCs such as Maya or equivalent Strong understanding of algorithm design and their inherent complexity Ability to write clean, maintainable and extensible code with attention to reusability Excellent spoken and written communication Ability to effectively manage relationships with external clients Preferred Experience

Industry experience working on or shipping AAA titles Knowledge or experience in procedural asset creation like Houdini, Substance Experience building modern AI / ML based systems and tools Programming experience with C++