Lead Character Artist

2 hours ago

Winnipeg, Manitoba, Canada Placements24 Full-time
About the Role

Our client, a critically acclaimed game development studio based in

Kimberley, Northern Cape, ZA , is seeking an accomplished Lead Character Artist to join their talented team. This hybrid role allows for a blend of remote flexibility and essential in-studio collaboration, enabling you to contribute your exceptional 3D modeling skills to create memorable and visually stunning characters for our upcoming titles. You will be responsible for guiding the character art team, setting the artistic direction, and ensuring the highest quality in character creation from concept to final in-game asset. If you have a deep passion for character design, a mastery of 3D modeling techniques, and a proven ability to lead and inspire artists, this is an ideal opportunity to make a significant impact on the gaming industry. Key Responsibilities

Lead and mentor a team of character artists, providing artistic direction, feedback, and technical guidance. Oversee the creation of high-quality 3D character models, including sculpting, retopology, UV mapping, texturing, and rigging preparation. Collaborate closely with concept artists, game designers, and art directors to define character aesthetics and ensure alignment with project vision. Establish and maintain character art style guides and technical pipelines. Ensure character assets are optimized for performance across target platforms while maintaining visual fidelity. Review and approve character art assets, ensuring they meet quality standards. Troubleshoot and resolve technical challenges in the character art pipeline. Stay current with the latest advancements in character modeling techniques, software, and real-time rendering technology. Contribute to the overall artistic vision and quality of the game's characters. Manage character art production schedules and resource allocation. Requirements

Bachelor's degree in Fine Arts, 3D Animation, Computer Graphics, or a related field; or equivalent professional experience. Minimum of 6 years of professional experience in 3D character art for video games, with at least 2 years in a lead or supervisory role. A strong portfolio showcasing exceptional 3D character modeling, texturing, and an understanding of anatomy and form. Expert proficiency in ZBrush, Maya, and texturing software such as Substance Painter/Designer and Photoshop. Experience with game engines (e.g., Unreal Engine, Unity) and PBR workflows. Strong understanding of character rigging, animation principles, and performance optimization. Excellent leadership, communication, and interpersonal skills. Ability to work effectively in a hybrid environment, balancing remote and in-office collaboration. A passion for character design and video games. Proven ability to manage team workflows and deliver high-quality assets on time. Benefits

Competitive salary and potential for performance bonuses. Hybrid work arrangement offering flexibility and collaboration. Opportunity to work on exciting and visually distinctive game titles. Access to industry-leading software and hardware. Comprehensive health and wellness benefits. Generous paid time off and holiday allowance. Professional development opportunities and conference attendance. A creative and supportive studio environment in

Kimberley . Contribute to the creative and technological advancement in the

Northern Cape .