Senior Technical Artist

9 hours ago

Vancouver, British Columbia, Canada Go Fractional Full-time

Senior Technical Artist (7-month contract)

Location: Vancouver, BC, Canada

Work Arrangement: Temporary Full-Time, Remote

Compensation: $120,000 - $155,000 a year

Responsibilities

  • Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems
  • Support artists with art-to-engine integration, including asset setup, debugging, and optimization
  • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality
  • Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines
  • Identify visual and performance issues and develop high-quality solutions within technical constraints
  • Contribute to the development and maintenance of procedural tools, art pipelines, and production processes
  • Create clear, concise documentation for tools, workflows, and pipelines
  • Take ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement

Requirements

  • Strong understanding of real-time content development and game art pipelines
  • Technical proficiency in one or more art disciplines (e.g., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine
  • Professional experience working in Unreal Engine 5
  • Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini
  • Experience supporting or developing production tools and workflows
  • Experience working with DCC tools such as Maya
  • Programming or scripting experience using C++, C#, Python, or a similar language
  • Understanding of asset management and version control practices
  • Strong problem-solving skills, curiosity, and a collaborative mindset

Pluses

  • Understanding of shader development and material systems
  • Experience with particle systems and real-time visual effects
  • Familiarity with animation rigs and game animation systems
  • Knowledge of performance profiling and optimization for real-time content
  • Experience with Perforce (P4V)
  • Strong interest in video game culture, art, and design

Note: At this time, candidates must be legally eligible to work in Canada and reside within Canada.