Software Engineer, Agentic Harness for Games
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Electronic Arts in North America is seeking a Software Developer to help build an agentic harness for game logic generation within our engine, collaborating with engine teams to enable generative workflows and robust tooling.
This hybrid role (onsite in Redwood City, Montreal or Vancouver part-time) requires 3+ years in AAA engines, strong C++ and Python, and a passion for scalable, safe toolchains that empower creators while protecting quality.