Cinematic Artist
4 hours ago
Winnipeg, Manitoba, Canada
Global Sports Jobs Limited
Full-time
Free with email or Google
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About the Role
The role crafts visually engaging, emotionally impactful presentation moments that support the game's overall presentation vision. Working under the guidance of the Experience Design Director and across multiple teams, it focuses on shot construction, sequencing, pacing, atmosphere, and presentation implementation across celebrations, intros, social spaces, progression moments, and player-expression systems. The focus is presentation craft and execution, and the position does not own gameplay systems, product direction, feature prioritisation, or milestone planning. Key Responsibilities
Create presentation moments across celebrations, intros, event sequences, social spaces, and progression experiences Design dynamic, immersive presentation beats Build visually engaging shot sequences following advanced camera and editorial principles Develop transitions between gameplay and presentation moments that maintain immersion and flow Design presentation packages supporting player-generated content and customisation systems Apply cinematography fundamentals including framing, composition, motion, pacing, and visual continuity Collaborate with Lighting, Audio, VFX, Animation, and Design teams to create cohesive emotional experiences Maintain visual consistency across presentation systems and game modes Iterate quickly within engine using sequencing and presentation tools Participate in reviews, feedback sessions, and polish evaluations to improve overall presentation quality Required Experience & Qualifications
5+ years of experience in game development, cinematics, broadcast, editorial, presentation design, or related visual storytelling fields A portfolio showcasing previous work in these areas and demonstrating an understanding of cinematography, composition, pacing, editing, shot continuity, and emotional storytelling Experience creating presentation or cinematic content within modern game engines Experience collaborating across Design, Audio, VFX, Animation, Lighting, and Engineering teams Comfortable iterating quickly within production and technical constraints Experience with sports presentation, broadcast-style entertainment, or cinematic game experiences Unreal Engine experience Experience supporting player-expression or UGC systems Workplace
Hybrid role working within the Vancouver/Burnaby studio three days per week Benefits & Perks
Vacation of three weeks per year to start Ten days per year of sick time Extended health, dental, and vision coverage and basic life insurance Pay is just one part of the overall compensation package The Application Process
A portfolio of work is required for consideration.
The role crafts visually engaging, emotionally impactful presentation moments that support the game's overall presentation vision. Working under the guidance of the Experience Design Director and across multiple teams, it focuses on shot construction, sequencing, pacing, atmosphere, and presentation implementation across celebrations, intros, social spaces, progression moments, and player-expression systems. The focus is presentation craft and execution, and the position does not own gameplay systems, product direction, feature prioritisation, or milestone planning. Key Responsibilities
Create presentation moments across celebrations, intros, event sequences, social spaces, and progression experiences Design dynamic, immersive presentation beats Build visually engaging shot sequences following advanced camera and editorial principles Develop transitions between gameplay and presentation moments that maintain immersion and flow Design presentation packages supporting player-generated content and customisation systems Apply cinematography fundamentals including framing, composition, motion, pacing, and visual continuity Collaborate with Lighting, Audio, VFX, Animation, and Design teams to create cohesive emotional experiences Maintain visual consistency across presentation systems and game modes Iterate quickly within engine using sequencing and presentation tools Participate in reviews, feedback sessions, and polish evaluations to improve overall presentation quality Required Experience & Qualifications
5+ years of experience in game development, cinematics, broadcast, editorial, presentation design, or related visual storytelling fields A portfolio showcasing previous work in these areas and demonstrating an understanding of cinematography, composition, pacing, editing, shot continuity, and emotional storytelling Experience creating presentation or cinematic content within modern game engines Experience collaborating across Design, Audio, VFX, Animation, Lighting, and Engineering teams Comfortable iterating quickly within production and technical constraints Experience with sports presentation, broadcast-style entertainment, or cinematic game experiences Unreal Engine experience Experience supporting player-expression or UGC systems Workplace
Hybrid role working within the Vancouver/Burnaby studio three days per week Benefits & Perks
Vacation of three weeks per year to start Ten days per year of sick time Extended health, dental, and vision coverage and basic life insurance Pay is just one part of the overall compensation package The Application Process
A portfolio of work is required for consideration.