Cross-Platform Graphics Kernel Engineer

1 day ago

Montreal, Quebec, Canada Unity Full-time

Unity is seeking a Graphics Engineer to join the Graphics Kernel API team in Montreal. You will help define and maintain a cross-driver API abstraction that unifies backend backends like D3D12, Vulkan, Metal, and more, while supporting validation and conformance testing.

The role emphasizes real-time graphics, multi-threaded C++, and collaboration with driver teams to ensure efficient, testable, and well-documented APIs across multiple platforms.