Cross-Platform Graphics Kernel Engineer
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Unity is seeking a Graphics Engineer to join the Graphics Kernel API team in Montreal. You will help define and maintain a cross-driver API abstraction that unifies backend backends like D3D12, Vulkan, Metal, and more, while supporting validation and conformance testing.
The role emphasizes real-time graphics, multi-threaded C++, and collaboration with driver teams to ensure efficient, testable, and well-documented APIs across multiple platforms.