Principal Combat Engineer
1 week ago
Job Summary
We are seeking a highly experienced Senior or Principal Programmer with a deep AAA game development background in the
Greater Toronto Area (Canada)
to join our high-concept indie project,
PROJECT_Hollow Husk
, as a
Part-Time, Core Equity Partner
.
We respect your current high-value role and
do not require you to resign
. We are offering a unique opportunity for exceptional ownership and significant long-term equity in exchange for your expert contribution during your off-hours over the next
5-6 months
, focusing on architecting our core combat system.
Core Project Focus
PROJECT_Hollow Husk is an action RPG aiming for
AAA visual fidelity
and
hardcore combat depth
, set in the oppressive "Rust-Grave Horizon". The success of our funding efforts hinges on the technical excellence of our innovative mechanics.
The goal
of this 5-6 month commitment is to deliver a fully functional, high-fidelity
Vertical Slice Demo
showcasing our unique combat depth, built for securing full production funding.
Key Innovation You Will Lead (Details Protected by NDA)
- Architecting Core Combat
: Design and implement the complex C++ systems required for unprecedented precision and feel in melee combat, targeting a frame-accurate high-performance system. - Advanced Player/World Interactivity:
Architect a proprietary system enabling dynamic, physics-driven interaction between the environment, characters, and their defensive layers. This system must translate high-level design concepts into immediate, measurable changes in player and enemy attributes (e.g., mobility, defense) based on combat state.
Your Core Responsibilities (Part-Time)
- Technical Ownership:
Serve as the technical authority, leading the design and implementation of the core combat framework, character controller, and physics systems (Unreal Engine 5 C++ preferred). - System Implementation:
Focus on delivering the complex C++ code for the "Hitbox Precision" and "Cast-Off" mechanics to AAA standards. - Project Guidance:
Provide high-level technical direction to our compact team on asset integration, animation blueprints, and performance optimization.
Commitment
Work is flexible and milestone-driven, intended for completion during evenings and weekends,
ensuring no conflict with your primary employment
.
The Value Proposition
We aim to attract you through
Ownership, Freedom, and Potential Wealth
:
- Highest Founder-Level Equity:
We commit to offering the highest non-founder equity stake in the company (
15%–20%
), reflecting your indispensable role in establishing the technical foundation. - Competitive Consultant Stipend:
A retainer fee of
$2,000 CAD per month
is provided as fair compensation for your dedicated off-hours and time commitment. - Technical Freedom & Legacy:
You gain full technical autonomy over the core codebase, allowing you to implement innovative ideas often stifled in the traditional AAA development pipeline. - Exceptional Future Upside:
This low-risk, high-leverage opportunity offers significant financial rewards (via elevated salary and bonuses post-funding) and the chance to transition to a high-salaried
Technical Director
role, leading a highly anticipated AA/indie title.
Candidate Requirements
- 5+ years
of experience in a Senior, Lead, or Principal Programming role at a major AAA or high-budget studio. - Profound expertise in
Unreal Engine 5 (C++)
and the architecture of complex systems (Combat, Animation, Physics). - A passionate drive for the technical challenges inherent in achieving perfect "feel" and "precision" in action RPGs.
- Demonstrated ability to deliver high-quality, complex work with strong self-management skills.
-
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