Senior Level Design- Unannounced project

1 week ago


Montreal, Quebec, Canada Behaviour Interactive Full time

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior Level Designer, you will report to an Associate Design Director and play a pivotal role in bringing the next chapter of a renowned AAA franchise to life. You'll collaborate with a team of seasoned professionals to craft high-quality missions that meet the project's ambitious standards. This is a unique opportunity to contribute to a prestigious IP with strong industry recognition.

In this role you will:
  • Design, prototype, and own missions from pre-production to final implementation as part of a team, ensuring they deliver engaging objectives, combat encounters, and scenarios aligned with the game's narrative and core gameplay pillars.
  • Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
  • Combine combat, exploration, and storytelling into cohesive, interactive experiences.
  • Partner with systems designers to ensure missions complement progression, rewards, and core mechanics.
  • Clearly communicate your design intent to the creative director, artists, engineers, and QA across the full production pipeline.
What we are looking for:
  • 4–5 years of proven experience designing missions, quests, or levels on shipped AAA or mid-size titles.
  • Strong understanding of mission design principles, including flow, pacing, player motivation, and engagement loops.
  • Proficiency with Unreal Engine 5 or similar engine.
  •  Experience with visual scripting, such as Blueprint, for mission logic and ingredient prototyping.
  • Ability to balance narrative-driven storytelling with gameplay-driven challenges.
  • Excellent communication skills and collaborative mindset, in English and/or French.
Dans ce rôle vous devrez:
  • Concevoir, prototyper et prendre en charge des missions depuis la pré-production jusqu'à la mise en œuvre finale, en équipe, en veillant à proposer des objectifs, des combats et des scénarios captivants, alignés avec la narration et les piliers du gameplay du jeu;
  • Définir le déroulement des missions, leur rythme et leur courbe de difficulté pour garantir une expérience engageante et gratifiante;
  • Intégrer de manière cohérente le combat, l'exploration et la narration dans des expériences interactives;
  • Collaborer avec les concepteurs systèmes pour s'assurer que les missions complètent la progression, les récompenses et les mécaniques principales du jeu;
  • Communiquer clairement l'intention de conception au directeur créatif, aux artistes, aux ingénieurs et à l'équipe QA tout au long du processus de production.
Ce que nous recherchons:
  • 4 à 5 ans d'expérience avérée dans la conception de missions, quêtes ou niveaux sur des titres AAA ou de taille intermédiaire déjà commercialisés;
  • Solide compréhension des principes de conception de missions, incluant le déroulement, le rythme, la motivation du joueur et les boucles d'engagement;
  • Maîtrise d'Unreal Engine 5 ou d'un moteur similaire;
  • Expérience en scripting visuel, tel que Blueprint, pour la logique des missions et le prototypage des éléments;
  • Capacité à équilibrer narration scénarisée et défis orientés gameplay;
  • Excellentes compétences en communication et esprit collaboratif, en anglais et/ou en français.

En tant  Concepteur·trice de Missions Senior·e que vous reporterez à une Associate Design Director et jouerez un rôle clé dans le développement du prochain chapitre d'une franchise AAA renommée. Vous collaborerez avec une équipe de professionnels expérimentés pour concevoir des missions de haute qualité répondant aux standards ambitieux du projet. Il s'agit d'une opportunité unique de contribuer à une propriété intellectuelle prestigieuse, reconnue dans l'industrie.

Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif

Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 



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