Technical Animator
7 days ago
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees
Blackbird Interactive is seeking a passionate Technical Animator to join our team on an upcoming first-person narrative thriller
Do you have a broad range of creative and technical experience setting up characters and animation in Unreal Engine 5? Are you skilled at working under a strong technical brief? If so, we'd love to hear from you
At BBI, we're a creative-fueled, future-driven, independent game studio where top industry talent can grow their careers while working on both world-class IPs and original creations across multiple genres
We're looking for a Technical Animator to help modernize our animation, rigging, and content workflows for this first-person Unreal 5 project. This role is ideal for someone passionate about tools, pipelines, and enabling teams to do their best work while working within performance and platform constraints
You'll join a fast-moving team developing the second installment of a new IP, with a focus on creating rigging systems, batch tooling, Maya automation, scratch animation, asset validation, and maintaining a clean and scalable animation/content pipeline
We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you'll find a flexible, forward-thinking environment where creative voices are valued and nurtured
Please include a link to your showreel with your CV. Responsibilities Develop and maintain Maya and Unreal-based pipelines and tools to support animation, rigging, and content export workflows Collaborate with animators and riggers to define modular rig standards (including facial morphs, attachments, decay systems, and variant support) Build, refactor, and modernize existing pipelines and tools Partner with engineers and designers to ensure pipeline output integrates cleanly into the game engine, supports gameplay systems, and meets performance targets Requirements 4 years of experience in technical art, technical animation, animation, or tools development for games Strong knowledge of rigging workflows Experience with, or demonstrable skill in, MetaHuman and Unreal Engine Familiarity with game-ready skeleton design, skinning, and animation scene structure Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows Basic animation skills (complemented by the animators on the project) Strong communication skills and a collaborative mindset Bonus Points For Passion for games Passion for film and cinematography Experience manipulating Unreal camera rigs and setups
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