Illustration Character Concept Artist
1 week ago
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
Faire partie de Virtuos, c'est être un créateur et viser l'excellence.
Chez Virtuos, nous utilisons quotidiennement les dernières technologies pour rendre les jeux vidéo plus immersifs que jamais. C'est pourquoi nous sommes fiers de repousser constamment les limites du possible depuis notre création en 2004.
Les Virtuosi sont des experts : des personnes réunies pour partager leur passion commune pour la production de jeux de haute qualité, leur enthousiasme à explorer de nouvelles idées et la volonté constante d'exceller dans leur domaine. Des gens qui croient au succès grâce à leur dévouement.
En tant que groupe, Virtuos est devenu un leader reconnu dans son domaine, a connu une croissance plus rapide que ses pairs ces dernières années et poursuit une ambitieuse stratégie d'expansion mondiale À cette fin, nous recherchons un.e artiste concept expérimenté.e pour ouvrir la voie à nos nouveaux objectifs.
About The Position
As a Senior Character Illustrator/Concept artist, you will be responsible for crafting striking, personality-rich character Illustrations that define the look and feel of our worlds. You'll collaborate closely with Art Directors, 3D Artists, and Animators to bring imaginative designs to life that inspire both the team and our players.
En tant qu'Artiste Illustrateur(trice) / Concepteur(trice) de Personnages Sénior, vous serez responsable de créer des illustrations de personnages percutantes et riches en personnalité qui définiront l'identité visuelle de nos univers. Vous collaborerez étroitement avec les directeurs artistiques, artistes 3D et animateurs pour donner vie à des designs imaginatifs qui inspirent autant l'équipe que les joueurs.
Responsibilities
- Create high-quality character illustrations and key art for in-game media (Card art, Splash art, backgrounds, etc…), marketing and promotional materials, from early ideation to polished final renders.
- Develop clear and engaging character presentation sheets, including poses, expressions, outfits, and personality-driven snapshots.
- Work collaboratively with the Art Director to maintain a cohesive visual identity.
- Provide strong visual storytelling through expressive characters, appealing silhouettes, dynamic gestures, and impactful compositions.
- Mentor junior artists and contribute to refining the illustration and marketing art pipeline.
- Support cross-discipline collaboration, providing feedback to 3D, animation, and design teams.
- Stay up to date with illustration trends, character aesthetics, and industry best practices for promotional artwork.
Responsabilités
- Créer des illustrations de personnages et du key art de haute qualité pour le contenu en jeu (Carte illustration, splash art, environnements, etc.), ainsi que pour le marketing et les supports promotionnels, de l'idéation aux rendus finaux.
- Développer des fiches de présentation claires et engageantes : poses, expressions, tenues, et éléments reflétant la personnalité des personnages.
- Travailler en collaboration avec le directeur artistique pour maintenir une identité visuelle cohérente.
- Offrir une narration visuelle forte grâce à des personnages expressifs, des silhouettes attrayantes, des gestes dynamiques et des compositions percutantes.
- Encadrer les artistes juniors et contribuer à l'amélioration du pipeline d'illustration et d'art marketing.
- Soutenir la collaboration interdisciplinaire en fournissant des retours constructifs aux équipes 3D, animation et design.
- Se tenir à jour sur les tendances en illustration, l'esthétique des personnages et les meilleures pratiques du secteur pour l'art promotionnel.
Qualifications
- 5+ years of experience as an Illustrator or Character Concept Artist, with a portfolio demonstrating work used in marketing, key art, or shipped game products.
- Strong portfolio showcasing character illustration, visual storytelling, and personality-rich designs.
- Exceptional skills in composition, anatomy, color theory, lighting, and character-driven storytelling.
- Proficiency with Photoshop, Procreate, or equivalent tools used for high-quality illustration.
- Understanding of how 2D illustrations support brands and tell stories.
- Excellent communication skills and ability to take and give constructive feedback.
- A passion for characters across genres fantasy, sci-fi, contemporary, and beyond.
Profil
- 5+ années d'expérience comme illustrateur(trice) ou artiste concept de personnages, avec un portfolio démontrant du travail utilisé en marketing, key art, ou dans des jeux commercialisés.
- Portfolio solide mettant en valeur l'illustration de personnages, la narration visuelle et des designs riches en personnalité.
- Excellentes compétences en composition, anatomie, théorie des couleurs, éclairage et storytelling axé sur les personnages.
- Maîtrise de Photoshop, Procreate ou d'outils équivalents pour l'illustration de haute qualité.
- Compréhension de la façon dont les illustrations 2D soutiennent une marque et racontent des histoires.
- Excellentes habiletés de communication et capacité à donner et recevoir de la rétroaction constructive.
- Passion pour une variété de styles de personnages : fantastique, science-fiction, contemporain, et autres.
Nice to Have/Atouts
- Knowledge of 3D tools (Blender, ZBrush, etc.) for blocking forms, lighting, or paintovers.
- Experience working within game development pipelines using Unreal Engine or Unity.
- Familiarity with animation principles or dynamic posing for expressive character illustrations.
- Connaissance d'outils 3D (Blender, ZBrush, etc.) pour le blocage des formes, l'éclairage ou les paintovers.
- Expérience dans un pipeline de développement de jeux utilisant Unreal Engine ou Unity.
- Connaissance des principes d'animation ou du posing dynamique pour des illustrations de personnages expressives.
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