Software Engineer Intern
5 days ago
Locations: Vancouver, British Columbia, Canada
Role ID
210937
Worker Type
Intern - Temporary Employee
Studio/Department
CT - Frostbite
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Electronic Arts is looking for high performing students to join our world-class internship experience. For more information about our Emerging Talent Program, visit
We are seeking a Foundation Systems Intern to collaborate on advancing our technical stack. You'll play a key part in improving code quality and system efficiency, while gaining hands-on experience with cutting-edge tools and techniques, helping support multiple game teams. Candidates should be passionate about system coding and eager to engage in engine development.
Responsibilities:
- Create Unit Tests to increase automation on teams code coverage
- Expanding Static and Dynamic analysis tools to improve code quality
- Facilitate the transition of engine packages to updated versions or oversee their deprecation
- Help address technical debt through strategic removal or refactoring initiatives
Qualifications:
- Currently pursuing a bachelor's degree in Computer Science, System Engineering, or a related technical field
- Interested in system and foundational coding, with a focus on engine and platform development
- 1+ years of experience with software development concepts and strong fundamental C++ language skills
- Awareness of CI/CD tools (e.g., GitHub Actions, Perforce) and version control systems.
You must be available for a full-time paid internship in the summer of 2026.
At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than December 2026. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.
Please ensure that your graduation date is visible on your resume.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor's, Master's, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD
Pay is just one part of the overall compensation at EA.
The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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