Character Artist
2 days ago
Please note: while this is a fully remote role, the position requires the candidate to be a resident of Ontario. Candidates willing to relocate for the role are welcome to apply
The Company
Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we've continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.
As a Character Artist at a mid-size independent studio, you'll have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make.
Responsibilities
- See characters through from conception to completion.
- Produce high-quality 3D characters, weapons, and customization assets for AAA titles.
- Work closely with the Production, Environment, Animation, and other artists to bring the concepts to life.
- Plan, estimate and prioritize time frames for the completion of tasks while tracking progress.
- Collaborate with other artists to help define best practices and workflows.
- Help identify and fix bugs, including performance and budget issues.
- Implement and incorporate feedback from Director and Leads into work.
- Work with the team to achieve the desired level of aesthetic quality and technical targets.
- Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.
Requirements
- An exceptional portfolio of work that exemplifies the creation of high-quality character art.
- 3+ years of professional game development experience.
- Experience developing AAA titles on PC and/or console.
- Expert knowledge of game character development processes, from sculpting to retopology, baking, UVs, texturing, etc.
- Strong awareness and execution of human anatomy.
- Basic understanding of rigging and skinning for animation.
- Excellent communication, time-management, and organizational skills.
- Ability to provide an in-depth critique with visual observation skills.
- Ability to work under tight deadlines.
- Personally motivated, constructive energy.
- Ability to take on board leadership feedback and work accordingly.
- Experience with Unreal engine.
- Experience with Art production software such as Marvellous Designer, Zbrush, Maya or Max and Substance Painter.
- Note: a Senior level position is available for the right candidate.
Bonus
- Familiarity working with version control (we use Perforce) and task-management software (we use Jira).
- Concept Art skills.
- Background in traditional art.
- Sense of humour.
- A gamer.
Benefits & Perks
- 6.5 weeks paid vacation
- Eligible for game performance bonuses.
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
- Healthcare & benefits
To see our team, our office and what we do as a company visit
Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.
-
Stylized 3D Characters Project Lead
7 days ago
, , Canada Room 8 Studio Full timeRoom 8 Studio is an international art production and game development outsourcing company that provides external services worldwide. We work with global publishers including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios and others, creating exceptional projects that elevate quality and creativity. Locations: CanadaCooperation:...
-
Principal Character Tech Programmer
3 weeks ago
, , Canada Pixelmovement Full timeStudio A stealth mode AAA developer/publisher. Renowned for creating exceptional gaming experiences, the studio is currently working on its first major title, a fully funded AAA project already several years into development, with several years remaining until release. Location Remote Project AAA open‑world action‑adventure co‑op game to be released on...
-
Senior/Lead 3D Artist
5 days ago
canada Hothead Games Full timeAs one of Canada's Top Technology Workplaces, Certified Great Place to Work, and one of Canada's Best Workplaces for Inclusion, Hothead is seeking a Sr or Lead UI/UX Designer to help create amazing mobile and multiplatform games. You are a curious thinker, who is keen to create and polish world class Game Experiences for FP Mobile Games and for other...
-
Character Rigger
2 days ago
Vancouver (North Grandview -Woodlands), British Columbia, VL, Canada IFG Full time $60,000 - $80,000 per year1. General - Job Title: CSG Character Rigger - Type: Temporary - Level: Mid -Level - Location: Vancouver, BC - Workplace: 3 days onsite, 2 days remote - Duration: ASAP to 18 months, no chance for extension 2. About the job - Are you experienced in rigging game assets and implementing animation systems? - Do you thrive in a collaborative environment where you...
-
Character Rigger
2 days ago
Vancouver (North Hastings -Sunrise), British Columbia, VK, Canada IFG Full time $80,000 per year1. General - Job Title: CSG Character Rigger - Type: Contract - Level: Mid -Level - Location: Vancouver, BC - Workplace: On -site (3 days/week) and Hybrid - Duration: Full 18 months 2. About the job - Are you passionate about creating rigged assets for game animation systems? - Do you enjoy troubleshooting and fixing content issues? - Are you experienced in...
-
Character Rigger
1 week ago
Vancouver (North Hastings -Sunrise), British Columbia, VK, Canada IFG Full time $60,000 - $90,000 per year1. General - Job Title: CSG CHARACTER RIGGER - Type: Contract - Level: Mid -Level - Location: Vancouver, BC - Workplace: On -site (3 days per week) - Duration: Full 18 months, with no chance for extension 2. About the job - How would you contribute to the artistic vision of the project and apply your experience directly to rigging game assets? - How do you...
-
Gréeur de Personnages
2 days ago
Canada peoplecanfly Full timeGréeur de Personnages / Character Rigger - Full-time - Project: Maverick - Department: Animation - Location: CA, Montreal (Remote/Hybrid) **Company Description**: People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des...
-
Lead Artist/Animator
3 weeks ago
Canada Anime Universe Full time- Equity Partner - Location: Remote-first (global; align to Americas/EMEA/APAC time zones) Role: Lead Artist (2D/3D) – Gaming Commitment: 20h per week / part-time Department: Infinite Play Studios — Game Development Core Reporting To: Creative Director, Infinite Play Studios What You Put In Is What You Get Out. This is not a slogan—it’s a promise. At...
-
Lead Artist/Animator
3 weeks ago
Canada Anime Universe Full time- Equity Partner - Location: Remote-first (global; align to Americas/EMEA/APAC time zones)Role: Lead Artist (2D/3D) – GamingCommitment: 20h per week / part-timeDepartment: Infinite Play Studios — Game Development CoreReporting To: Creative Director, Infinite Play StudiosWhat You Put In Is What You Get Out.This is not a slogan—it’s a promise. At Anime...
-
Lead Artist/Animator
3 weeks ago
Canada Anime Universe Full time- Equity Partner - Location: Remote-first (global; align to Americas/EMEA/APAC time zones) Role: Lead Artist (2D/3D) – Gaming Commitment: 20h per week / part-time Department: Infinite Play Studios — Game Development Core Reporting To: Creative Director, Infinite Play Studios What You Put In Is What You Get Out. This is not a slogan—it’s a promise. At...