Texture Artist Splinter Cell Remake
1 week ago
As a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You'll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and workflows.
What you'll do
- Collaborate with the art team to understand the project's artistic vision and determine texture priorities
- Research and collect visual references to develop a consistent and high‑quality texture language
- Apply physically based rendering (PBR) workflows to create realistic materials
- Partner closely with level artists to identify environment texture needs
- Create textures from scratch, reference images, or scans, and organize them in a texture library
- Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
- Balance artistic quality with performance budgets and technical constraints
- Document processes, share tips, and capture best practices for easy reference
- Iterate and optimize textures based on feedback from cross‑disciplinary teams
- Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills
What you bring to the team
- Skill in basic modeling and the ability to create texture breakdowns for asset sets
- Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine
- Strong art fundamentals, including lighting, composition, proportion, and color theory
- Solid understanding of PBR workflows and game production constraints
- Passion for materials, textures, and immersive worldbuilding
- Good sense of scale and ability to maintain visual consistency across environments
- Knowledge of the game environment creation process
- Strong communication and presentation abilities
- Effective time‑management skills and openness to feedback
- Basic shader skills, including work with layered material systems
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing texture work, material creation, and related projects
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.
-
Level Artist Splinter Cell Remake
1 week ago
Toronto, Ontario, Canada Ubisoft Full time US$75,000 - US$120,000 per yearJob Description As a Level Artist at Ubisoft Toronto for Splinter Cell, you will create captivating 3D environments with a focus on world building, storytelling, and pushing visual boundaries. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one. You will assemble and position key elements to deliver...
-
Level Artist Splinter Cell Remake
1 week ago
Toronto, Ontario, Canada Ubisoft Full time $60,000 - $90,000 per yearJob Description As a Level Artist at Ubisoft Toronto for Splinter Cell, you will create captivating 3D environments with a focus on world building, storytelling, and pushing visual boundaries. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.You will assemble and position key elements to deliver impactful...
-
Texture Artist Splinter Cell Remake
1 week ago
Toronto, Ontario, Canada Ubisoft Toronto Full time $120,000 - $180,000 per yearJob DescriptionAs a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You'll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and...
-
Texture Artist Splinter Cell Remake
1 week ago
Toronto, Ontario, Canada Ubisoft Full time $80,000 - $120,000 per yearJob Description As a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You'll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and...
-
Modeler - Object Bank Splinter Cell Remake
1 week ago
Toronto, Ontario, Canada Ubisoft Full time $80,000 - $100,000 per yearJob Description As a Modeler at Ubisoft Toronto, you will be part of our Object Bank team, creating high‑quality, versatile 3D assets that bring our worlds to life. You will collaborate closely with level art, animation, and cinematics teams to deliver props, structures, and other hard‑surface or organic models used across gameplay, cinematics, and...
-
Modeler - Object Bank Splinter Cell Remake
1 week ago
Toronto, Ontario, Canada Ubisoft Toronto Full time $80,000 - $120,000 per yearJob DescriptionAs a Modeler at Ubisoft Toronto, you will be part of our Object Bank team, creating high‑quality, versatile 3D assets that bring our worlds to life. You will collaborate closely with level art, animation, and cinematics teams to deliver props, structures, and other hard‑surface or organic models used across gameplay, cinematics, and...
-
Modeler - Object Bank Splinter Cell Remake
1 week ago
Toronto, Ontario, Canada Ubisoft Full time $90,000 - $120,000 per yearJob Description As a Modeler at Ubisoft Toronto, you will be part of our Object Bank team, creating high‑quality, versatile 3D assets that bring our worlds to life. You will collaborate closely with level art, animation, and cinematics teams to deliver props, structures, and other hard‑surface or organic models used across gameplay, cinematics, and...
-
Toronto, Ontario, Canada Ubisoft Full time $10,000 - $150,000 per yearCompany Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey...
-
Team Lead Programmer – Gameplay Splinter Cell
2 weeks ago
Toronto, Ontario, Canada Ubisoft Full time $120,000 - $180,000 per yearCompany DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and...
-
Toronto, Ontario, Canada Ubisoft Full time $120,000 - $180,000 per yearCompany Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey...