senior tools engineer programmer
6 days ago
Founded in Quebec City and continuing its growth with a team in Montreal, Beenox has over 25 years of expertise in the game development. As an Activision studio we are leaders in interactive entertainment and involved in the creation of renowned titles.
We are proud to be a major contributor to the popular Call of Duty franchise, crafting content for the Warzone seasons and owning the development of the PC version of Call of Duty. Throughout our history, we have also contributed to the success of Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man and Guitar Hero.
Our perks
- Competitive compensation and time-off policy
- Group insurance paid almost entirely by the studio
- Retirement savings with contribution from Beenox
- Professional growth on a technical and/or management level
- Various training courses offered free of charge to employees
- ...And lots of fun through unforgettable activities and events
About the Role
As a tool programmer, your main mission will be to develop, debug, and maintain a variety of internal tools needed for game development. You will play a key role in increasing the efficiency and usability of tools used by content creators, programmers, and partners across Activision. You'll also have the opportunity to shape and scale data pipelines and infrastructure supporting our current and next-generation games.
On top of being an employee of Beenox, you'll be part of a centralized Activision team—collaborating with colleagues across all Activision studios and external partners. Your work will directly impact the experience of developers and players across our portfolio.
As a Senior Developer, you will:
- Mentor teammates and project partners, helping others grow and succeed.
- Share your expertise to help the team shine and solve tough technical challenges.
- Navigate ambiguity, structuring and breaking down complex problems into actionable steps.
- Champion rigor, creativity, and initiative to drive continuous improvement in our technologies and ways of working.
Responsibilities
- Develop, maintain, and improve the tool ecosystem for content creators and developers, increasing productivity and reliability.
- Debug, refactor, and scale tools codebases, ensuring quality, flexibility, and performance.
- Integrate SDKs and third-party libraries as needed.
- Provide user support and troubleshooting for developed tools, helping unblock users in a fast-paced environment.
- Contribute to cross-team technical alignment and large-scale planning (e.g., infrastructure, cloud, migrations).
Requirements
- 5+ years of relevant programming experience, ideally working on internal tools, automation, or developer infrastructure.
- Strong proficiency in Python, with real-world experience on large-scale Python applications or systems.
- Proficiency in C# and C++.
- Familiarity with a UI Framework such as Qt or WPF.
- Experience planning and delivering sizeable milestones.
- Strong analytical skills, autonomy, and versatility.
- Collaborative, adaptable, and growth-oriented mindset.
- Ability to work and communicate effectively in both French and English.
- Genuine interest in video game development.
Bonus Points
- Deep knowledge of planning and project management tools (Jira, Confluence).
- Experience designing intuitive and user-friendly tool UIs (UI/UX best practices).
- Experience supporting live tools (triage, user support, incident response).
- Experience developing on platform tools, SDKs, or with game engines.
- Experience with AI/ML-driven automation for developer workflows.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
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