Environment Artist

1 week ago


Vancouver, British Columbia, Canada Blackbird Interactive Full time $90,000 - $120,000 per year
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees
Blackbird Interactive is seeking a passionate Environment Artist to join our team on an upcoming first-person narrative thriller
Do you have a broad range of creative and technical experience building worlds and levels in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we'd love to hear from you
At BBI, we're a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You'll join a fast-moving team developing the second installment of a new IP
We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you'll find a flexible, forward-thinking environment where creative voices are valued and nurtured
Please include a link to your portfolio with your CV. Responsibilities Create and develop forestry and convincing environment art using Unreal Engine 5 Work with the Creative Leads to author immersive content for an FPS game Problem-solve and support tools and tech development to achieve visual and performance targets in engine Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments Ensure assets meet technical requirements for Unreal Engine 5 Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems Document tools and production pipelines in a clear and understandable way Requirements 2 years of proven gameplay development experience Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle Excellent communication and presentation skills Experience with Unreal Engine 5 Demonstrated experience with Substance, Fab/Megascans, and other environment art tools
Pluses Metahuman Experience

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