Technical Experience Designer
6 days ago
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS
is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
As a Technical Experience Designer, you will report to the Advanced Technology Group's Lead Experience Designer. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers, designers and artists. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.
What You'll Do
- Use your technical and artistic expertise to build experiences that impact multiple EA SPORTS titles.
- Collaborate directly with Experience Designers, Producers and Engineers to prototype concepts and implement features.
- Work at the forefront of technology, pushing the boundaries of UI, character customization and user generated content.
Qualifications
- Experience implementing UI in a game engine such as Frostbite, Unity or Unreal.
- Experience working with ECS (Entity Component System) patterns is a plus.
- Experience building UI components and working with design systems.
- Experience in node-based visual programming.
- Experience with scripting languages such as Python.
- Experience working with UI systems such as: state machines, data binding, and UI animation.
- Understanding of gaming platforms, their limitations, performance and requirements for UI solutions.
- 2+ years of experience with AAA game development.
- Experience with Figma and Adobe Creative Suite.
- Experience with C++ is a plus.
- Experience with 3D, shaders in particular, is a plus.
- Love of learning and tinkering.
- You love a challenge and aren't afraid to address technical issues you don't know how to solve.
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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