Senior Lead Character Artist
10 hours ago
Responsibilities
- Work closely with the project Art Director to develop a style and provide consistent quality across all characters, creatures and related models
- Develop, support and challenge the individuals on the character art team to foster growth, satisfaction, and contribution
- Contribute a wide range of skills with the ability to lead by example while helping to grow a team's skills
- Provide clear and consistent feedback, direction and critique to character artists for aesthetic and technical considerations
- Help build and define the process and workflow for character creation
- Collaborate with the technical team to optimize and maintain optimal performance across all art assets
- Build and maintain partner and client relationships, trust and communication
- Work with development leads and directors to develop a strategy which provides strong character art resources to cover the studio's diverse project needs
- Collaborate with art and project leadership to coordinate character art resources, schedules, and priorities across multiple projects
- Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
- Serve as the external face of Certain Affinity's character art team in professional and recruiting events
Requirements
- 7+ years in game development, 3+ years specifically in a lead character artist role
- Multiple shipped AAA titles, with at least one in a Lead Character Artist role
- Superb communication and interpersonal skills, with a proven history of leading and growing a team of highly skilled artists
- Experience successfully collaborating and problem-solving issues that involve multiple disciplines
- Excellent understanding of art pipelines and workflows and how they connect with multiple disciplines
- Strong foundational knowledge in traditional arts, including, but not limited to, anatomy, figure drawing, and illustration
- Expert-level proficiency with Z-Brush, Autodesk Maya, 3ds Max, and/or other 3D software packages
- Proficiency with Algorithmic Substance, Quixel Suite, Adobe Photoshop, and/or other material and texture creation tools
- Broad experience working in a wide range of proprietary and third-party 3D game engines (Unreal, Unity, etc.)
- Ability to understand and communicate visual direction through words and images
- Understanding of how character design and construction facilitates and impacts animation
- Portfolio showing off your work
- A desire to work in a diverse and inclusive environment
Extra Credit
- Solid understanding of core principles of motion and how they impact character personality, action, and emotion
- Ability to provide constructive input and feedback in terms of character authorizing
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