Animateur.rice Technique
2 weeks ago
**General Information**: **Locations**: Montreal, Quebec, Canada - Role ID - 211538 - Worker Type - Regular Employee - Studio/Department - EA Studios - Motive Montreal - Work Model - Hybrid **Description & Requirements**: - Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. - (Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)_ Our **Motive** is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space. Currently, we're working on two exciting projects, an original Iron Man action-adventure game and what's coming next for Battlefield. We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players. Motive is looking for a **Technical Animator** to join its Iron Man team using Unreal Engine 5. You will report to the Technical Animation Director and collaborate with multiple discipline teams to help facilitate the realization of combat and locomotion in our game. **Responsibilities**: - Work closely with gameplay designers, technical leads, and animators to understand their process and needs.- - Implement or expand on gameplay animation features including locomotion, combat, hit reactions, and finisher moves.- - Troubleshoot tools and workflow related technical issues with the animation systems.- Qualifications: - Experience with runtime animation systems for games in Unreal Engine or an equivalent engine.- - Familiarity with animation principles and the nature of animating for games.- - Familiarity with animated character data and workflows.- - Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.- - Passion for making games look and play great.- Supplemental Skills: - Experience writing scripts/tools in Python is an asset.**_About Electronic Arts_** - We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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