Texture Artist
1 day ago
**Position**: Texture Artist - Mid
**Hiring Range**:$80,000 to $98,000/year for a 40 hour work week
**Project Contract**: Starting January 5th, 2026 - 3-month contract
**Company Benefits**: Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.
**ABOUT IMAGE ENGINE**
Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.
We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.
At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.
**POSITION PURPOSE**
They will begin quality checking their own work and assisting Senior artists in developing new concepts and approaches to improve work quality. They will participate in all team meetings when necessary.
**DUTIES & RESPONSIBILITIES**
- Address your Lead's critiques and comments while providing solutions to aesthetic issues to improve the assets; and maintaining a quality level as described by your Supervisor/Lead
- Process requests from other departments in the pipeline
- Manage time and resources to meet weekly targets
- Responsible for painting characters or assets for multiple shows simultaneously
- Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/ Lead
- Attend dailies, reviews, and team meetings as required
- Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues
- Work closely with Lead Texture Painter, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
- Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured assets
**EDUCATION AND EXPERIENCE**
- 3+ years’ of texture painting experience with high end film
- Demonstrated proficiency in defining and creating photo-realistic assets
- Experience with rendering large datasets
- Excellent attention to detail when finalizing, approving or quality controlling assets
- Ability to balance quick turnaround while achieving a high degree of aesthetic quality
**SKILLS AND ABILITIES**
**Technical skills**
- Intermediate level experience in MEL / Python / C++
- Proven experience in Maya, Mari, Photoshop, and UVlayout
- Experience with LINUX/UNIX
**Core skills**
- Ability to troubleshoot and deal with competing priorities and projects
- Ability to push assets to the next level
- Excellent time management and communication skills
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