Junior to Intermediate 3D Character Artist

5 days ago


Montréal, Canada SEGA European Head Office Full time

**JUNIOR TO INTERMEDIATE 3D CHARACTER ARTIST**:
**Department**: Art

**Studio**: SEARCHLIGHT - Third Party Studio

**Country**: Canada, Montreal

**Hybrid Working**

We’re pleased to be promoting an exciting opportunity for a Junior to Intermediate 3D Character Artist to join an award winning independent third-party studio based in Montreal (Quebec), Canada. The successful applicant will be joining a dynamic passionate and diverse team working on an exciting and innovative new project.

The studio specialize in building their own IPs, targeted at consoles and PCs. Driven by a passion for our craft and a strong foundation of design methodology, they focus on fostering innovation and delivering awesome experiences to their players.

The studio position themselves as a meaningful and positive influence on the field they love, through the games made, but also through the way they make these games. Developing a video game can be an amazing experience, and as such, they strive to foster a positive and stimulating environment where everyone has an opportunity to grow in their craft. The studio value autonomy, initiative and ownership; believe in collaboration and think everyone in the team should have a voice in shaping the games they deliver.

The studio offers competitive salary, as well as great conditions: insurance, attention to work-life balance, very generous vacations package, and much more.

**Responsibilities**:

- Produce characters and creatures
- Produce Character-related assets such as clothes, weapons, hairstyles, etc.
- Skinning is an asset.
- Work closely with the Character Art Lead to understand and comply with functional and gameplay requirements of characters
- Work closely with the Character Art Lead to insure visual style of your work is consistent with the art direction established
- Build the characters and props in steps as indicated by the project’s workflow (sculpting, retopology, UVs, texturing, skinning, integrating)
- Modular/customizable character art experience is an asset.
- At times, assist to model and texture 3D objects/props.

**Essential Skills & Experience**:

- 0-3 years experience as a Character Artist in games
- Autonomous and flexible
- Good communication and collaboration skills
- Capable of receiving and collecting feedback, improving and iterating on Characters
- Strong sense of aesthetics
- Passion for drawing is an asset
- UE4, Zbrush, Maya, Substance Painter

**Important**:

- Interest in stylized art
- Comfortable working with loose concepts/ideas
- Comfortable communicating ideas using reference boards and sketches as needed.

Note: Applications for this role must include a portfolio/showreel (or link to a portfolio/showreel). Applications that do not have this information will not be considered.



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