Game Design Programming Instructor

6 days ago


Vancouver, Canada InFocus Film School Full time

**GAME DESIGN PROGRAM (In-Person)**

**PART-TIME, CONTRACT**

InFocus Film School is an independent film school in Canada, built on the foundation of accelerated hands-on education in cinematic arts. As a premier centre of excellence in film production and screenwriting, we have also branched into 3D animation, visual effects, graphic design & game design.

**THE GAME DESIGN PROGRAM**

We are seeking a Game Design Programming Instructor to join our team on a five-month contract. Our rigorous, eight-month, program is taught purely in-person and prepares students to dive into this exciting industry where there is ample space for both tech-lovers and the art-inclined. Active, professional video game creators lead Game Design students through the entire process of game creation, from concept to production. Students graduate with a diploma, a portfolio that includes their own original playable level game prototype to showcase their ability to work in the gaming industry and a website that highlights the project's entire development process and provides detailed breakdowns of its various aspects.

**TIME COMMITMENT**

**1 class a week for 2 terms (each term = ten weeks).**

Mon - Friday 2.00pm to 5.00pm

**or**

Mon - Friday 6.00pm to 9.00pm
- (Pacific Standard Time)_

**Course Description**:
A solid grasp of programming is essential for a comprehensive understanding of the potential and constraints of game design, given that video games are developed within computer systems. This course aims to equip students with the fundamentals of programming, teaching them both the language and the mindset required. Through this training, students will become acquainted with the connection between human creativity and the technical aspects of functions, structures, and logic in programming. While the primary programming language used in this course is C++, the principles and concepts covered are transferable and relevant to other programming languages.

**COMPENSATION**

($50 hourly for teaching + $100 flat per term for grading). As a contractor, you will submit an invoice once a month for payment via direct deposit.

**JOB DUTIES**
- **Course design**: You may use our existing outline, or create your own detailing material to be covered in each of the 10 class sessions, plus any associated homework.
- **Assignment / activity design**: You will create hands-on assignments and in-class activities to reinforce the material being taught in class. Classes should not be solely lecture-based, nor be taught by video recordings.
- **In
- person instruction**: Teach in-person, with no cancellations unless there is a legitimate emergency. Instructor must prepare enough material and activities to fill a three-hour session, less a break of 10-20 minutes.
- **Course administration**: Must use Discord to respond to student questions in a timely manner, School Portal (AmpEducator) to manage a gradebook and log weekly attendance (training provided), and Microsoft Teams for the distribution of class resources and store class recordings.

**REQUIREMENTS**
- Cover letter expressing why you are interested in the position
- Bachelor’s degree in Game Design.
- 3+ years of verifiable professional experience as a game designer — no new grads, please
- Extremely versed in programming principles, including variables, data types, conditionals, loops, and functions inside Unreal Engine.
- Proficient in using C++ as the primary programming language.
- Proficient in utilizing coding software, such as Visual Studio.
- Ability to demonstrate how to generate and modify interfaces, incorporate them into blueprints, and invoke them as needed inside Unreal Engine.
- Proficient in designing and generating flowcharts of varying complexity levels inside Unreal Engine.

**Job Type**: Fixed term contract

**Salary**: $50.00 per hour

Expected hours: 3 per week

Schedule:

- No weekends

**Experience**:

- teaching: 1 year (required)

Work Location: In person



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