Rendering Artist

2 weeks ago


Montréal, Canada Mikros Animation Full time

Company Description

Mikros Animation is a global CGI animation studio located in Paris, Montreal, Los Angeles, Bangalore and London, offering front end services through to final picture for feature, long-form episodic and traditional episodic animation. Thanks to our global capabilities, we adapt our scale to always serve every project in the best possible way.

We believe great animation is about making connections with real people. To ignite connection and to make images unforgettable, we unite with filmmakers to tell their stories. We embrace our clients’ creative ideas in our culture of collaboration, making our studios the home of the projects we are entrusted with. We help filmmakers define and develop their vision from script up to screen to make every project a unique one. We craft striking CG animation and we create characters that connect with audiences on an authentic and emotional level, at the highest creative quality and best price possible.

In less than ten years, Mikros Animation has contributed to ten released feature animations and to numerous high-quality episodic shows for the world’s best-known animation studios, either as creative studio, line producer or executive producer. Mikros Animation has also produced more than 250 hours of programming, broadcast by notable channels including Cartoon Network, Nickelodeon, TF1, France TV, Gulli, M6, Gloob, and Super RTL. Our episodic content airs and streams globally, in over 180 countries.

**Job Description**:
The **Rendering Artist **works hand in hand with the Lighting departments across the shows within one production site to improve rendering quality and efficiency.

On the day to day, the Rendering Artist monitors lighting jobs on Tractor, analyzes, and provides feedback and solutions when jobs fail or exceed render time forecast.

The Rendering Artist works closely with Lighting Supervisors to optimize processes within Katana/Arnold and will potentially take over on some scenes to implement direct optimization solutions.

The rendering artist reports to the Rendering Manager and will work with Lighting departments, Technical Directors, and Technology Resource Management team.

**Responsibilities**:

- Monitor, check, flag or troubleshoot Lighting renders
- Analyze render logs in detail
- Report to Lighting and CG supervisor potential issues, anticipate optimization for sequences based on keyshots renders
- Interact with productions to report large shot volume that exceed forecast
- Help CG supervisors fine tuning jobs priorities to support production priority plan and milestone weeks

**Qualifications**:
**_
Skills and experience required:_**
- Previous experience in 3D rendering and rendering time optimization, preferably with Arnold.
- Comfortable with computer tools and the Linux operating system.
- Knowledge of the Animation workflow.
- Knowledge of Maya, Nuke, Katana, Houdini is a plus.
- Dynamic, pro-active, desirable of troubleshooting renders.
- Professional English required.

**_ Additional assets: _**
- You know Tractor.
- You have a knowledge of Python.

Additional Information

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**TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER**
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.


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