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Cfx Artist

3 weeks ago


Vancouver, Canada Image Engine Design Full time

**POSITION PURPOSE**

The Lead Creature Effects TD is responsible for leading a small team in designing and creating simulations related to the realistic movement of a creature, including clothing, hair, fur, skin and muscles. This person will also take charge of the continuing improvement of Image Engine's Creature Effects workflow and tools.

**DUTIES & RESPONSIBILITIES**
- Responsible for delivering the Simulation (Cloth, Muscle and Skin, Hair and Fur) and Technical Animation work (pre and post) for the show/department
- Responsible for working with the relevant Producers and Supervisors to assess, assign and lead the implementation of Creature Effects needs
- Build and maintain Dynamic rigs of varying complexity (hero and background assets, digital doubles etc), to meet the requirements of the show
- Address supervisor and client comments by integrating solutions into assets or providing one-off shot fixes as appropriate to deliver required results with maximum efficiency
- Attend/lead dailies, reviews, and team meetings as required
- Work with the rigging, assets, animation and other departments, as required, to maintain continuity between projects and ensure information is communicated up and down the pipeline
- Write utility scripts and provide input regarding existing tools and interfaces for creature FX pipeline and workflow
- Responsible for achieving high quality work within the time constraints given
- Responsible for the clear communication of creature FX goals and working processes between all departments
- Provide guidance on how to best achieve a certain effect within the available show pipeline
- Estimate the time required for tasks and provide accurate progress reports
- Mentor junior artists

**EDUCATION AND EXPERIENCE**
- 5 years+ of feature film/TV production experience
- The CFX Lead should have 5+ years of progressive experience leading small to medium size teams (i.e. 3+ people) on large projects (300+ shots).
- Strong understanding of real-world physics and anatomy and a desire to learn more depending on the requirements of the project
- Proficient in Maya
- Strong communication skills and a clear understanding of animation requirements. The applicant must be able to work alongside other creative and technical artists.

**SKILLS AND ABILITIES**

**Technical skills***
- Extensive experience with Maya and/or Houdini
- Ability to train and coach artists in preferred software
- Experience with Linux based OS
- Deep understanding of the Maya and/or Houdini dynamics tool sets and ability to quickly pick up proprietary tools and pipeline
- Working knowledge of at least one scripting language (python preferred)
- Excellent eye for detail for quality control
- Rigging knowledge is a plus

**Core skills**
- Ability to assist with bids
- Ability to troubleshoot and deal with competing priorities
- Capable of managing a team of artists; setting expectations, and managing their time
- The ability to work alongside, communicate with, and understand the requirements of Animators, CG and VFX Supervisors, Assets Department, FX, Lighting, Comp, R&D and Pipeline developers
- Strong leadership skills
- Excellent problem solver who can focus on detail, while maintaining the whole picture
- Excellent time management and communication skills