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Technical Artist

2 weeks ago


Vancouver, Canada Electronic Arts Full time

**_EA Create_**

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

**_Create: Rigging_**

The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces and by supporting animators with technical setup and production.

**_Responsibilities:_**

Technical Artist 1 - Rigging:

- Design and implement varying levels of complexity skeletons, control rigs, secondary animation, and skin deformations
- Design, develop, deploy and maintain animation tools, workflows, and pipelines to improve production efficiency.
- Implement techniques and process to solve character, animation and deformations challenges as identified by department lead
- Proactive in problem identification while developing and delivering solutions
- Define and estimate tasks in a well-organized manner
- Interact and collaborate with the key client stakeholders, both up and downstream while concurrently aiding in the growth of junior Riggers.
- Assisting production in the maintenance of scheduling software and ensuring milestones and deliverables are maintained and executed.

**_Qualifications:_**

Technical Artist 1 - Rigging:

- 2-5 years of technical art/rigging/animation experience with multiple shipped game titles and/or VFX/feature animation.
- Experience with Python, C#, C++ and familiarity with Maya API (MotionBuilder API experience a plus)
- Strong background in rigging and skinning complex assets
- Understanding of animation principles and human anatomy
- Experience in standard industry tools including Maya, Houdini and/or MotionBuilder
- Have a proactive work ethic, capable problem solver who is not afraid of big challenges. The perfect fit should be able to quickly identify issues, attempt to resolve and know when to escalate.
- Strong communication and documentation skills required to educate artists on new tools and/or workflows

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.