Technical Artist
7 days ago
**General Information**:
**Locations**: Vancouver, British Columbia, Canada
- Role ID
- 207271
- Worker Type
- Temporary Employee
- Studio/Department
- EA Studios - EA Create
- Flexible Work Arrangement
- Hybrid
**Description & Requirements**:
- We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
**Technical Artist 1 - Rigging ( EA Create : Rigging )**:
**EA Create**:
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.
**Rigging**:
EA Create Rigging, the versatile team mostly based between Vancouver, Canada, and Orlando, Florida is best known for creating amazing work in titles such as Football Club, Madden, UFC, Plants Versus Zombies, Apex Legends, Dead Space, and Battlefield to name a few; and we're looking to expand our team for upcoming titles.
**Technical Artist 1 - Rigging**:
A Rigging Artist works on a specific project under the direction of a Rigging Lead and Development Director to ensure assets requests are completed to the quality level of the project. Your tasks can include skeleton creation, skinning, control rigging, cloth/hair simulation, and scripting.
**Responsibilities**:
- Rigging and Skinning- Asset maintenance- Script development
**Qualifications**:
- 2 years experience- Background in rigging and skinning complex assets-
- Expertise in Maya-
- Python Scripting Experience- Knowledge of animation principles and human anatomy
**Bonus**:
- Shipped Game Title or VFX / Feature Animation- Game Engine Experience (Commercial or Proprietary)-
- Character Simulation Experience-
- 3D Math Experience-
- Houdini Experience-
- Motion Capture Familiarity- Knowledge of C++
- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $73,200 - $101,700 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.
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