Asset Workflow Td

1 week ago


Vancouver, Canada Image Engine Design Full time

**ABOUT IMAGE ENGINE**

Based in Vancouver BC, Image Engine is a world-class visual effects studio led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling. We offer a full range of visual effects services from concept designs and pre-visualization to computer-generated animation, compositing, and explosive volumetric digital effects.

Involved from the very first stages of production, our exceptionally talented crew works closely with clients to push artistic and technical boundaries. R&D is central to our philosophy of driving creativity through innovation, with a focus on continually evolving our robust production pipelines and pioneering in the area of proprietary software development.

Well-known for our groundbreaking alien animations in Neill Blomkamp’s critically-acclaimed film District 9, we have gone on to produce more award-winning work in The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, Elysium, and most recently, we received an Emmy Award for our VFX work in The Book of Boba Fett.

Our recent productions include The Mandalorian: Season 3, The Three-Body Problem, Willow, The School for Good and Evil, Obi-Wan Kenobi, Moon Knight, Fantastic Beasts: The Secrets of Dumbledore, Snowpiercer, Hawkeye, Venom: Let There Be Carnage, Mulan, and much more.

**POSITION PURPOSE**

The Assets Workflow provides support and guidance to our Assets based artists and TDs, facilitating the creation of high quality shot deliverables for film and high end TV. They act as the technical advocate primarily for our Assets department, but their influence will extend into all departments to translate their technical and creative needs into tools and workflow designs ensuring the efficient and successful delivery of Animation and VFX shots. They are well versed in CG shot production and able to understand both creative and technical needs and communicate solutions.

As part of a cohesive team of developers and TDs, the Assets Workflow uses their curiosity and investigative skills every day. They work with our artists, department supervisors, and CG supervisors to identify their challenges and provide support and guidance, suggestions as to approach, as well as tool implementations and workflow designs that integrate smoothly within the overall Image Engine production pipeline.

The Assets Workflow contributes to the overall design, operation and improvement of the facility pipeline. This includes engaging in cross-department communication, requirements gathering, flagging inefficiencies and providing solutions to critical production issues, as well as leading the adoption and advocacy of new processes and technologies through training and documentation.

**DUTIES & RESPONSIBILITIES**
- Act as primary workflow problem-solver, educator and experience optimizer for all departments interacting with the Assets dept, developing a comprehensive knowledge of the CG workflow at Image Engine
- Guide, support and educate other Workflow TDs in the understanding of production related issues, providing context and clarification when necessary
- Guide, support and educate artists across the studio to help them interface with the Assets dept and help them provide suitable and efficient data
- Document all the things
- Determine the appropriate technical solutions to creative and production challenges in conjunction with the Workflow team.
- Consult with department leads and supervisors to standardize Assets workflows across the studio while maintaining the overall design ethos of the Image Engine pipeline
- Design and maintain facility tools and templates with an emphasis on intuitive, artist friendly tools and optimizing process and data-flow to suit current production needs, while keeping an eye on the future
- Act as an additional point of support for shot based issues, alongside leads and supervisors
- Communicate successes and challenges faced by the departments to the Digital Workflow team
- Actively triage production technical issues and communicate with IT, Development or 3rd Party Vendors as required

**EDUCATION AND EXPERIENCE**
- Demonstrated production experience in Asset
- Proven experience developing tools for VFX feature films
- A degree or equivalent education and experience in Computer Graphics, Computer Science, or other related course
- A solid understanding and interest in multiple areas within VFX production and software development (e.g. asset management, support, colour science, lighting, fx, etc) a plus

**SKILLS AND ABILITIES**

**Technical skills**
- Advanced knowledge of procedural scene assembly tools such as Houdini, Gaffer, Katana, as well as working knowledge of other DCCs such as Maya, Nuke or equivalent
- Advanced knowledge of Arnold or equivalent offline production renderer
- Experience with Shotgun, RV, and interacting with production asset management systems
- Strong Python experience
- Strong understanding of CG shot producti


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