Lighting Artist
2 days ago
**In this role, you will**:
- Work with the artistic director and art leads to develop the visual style and validate the quality of the lighting;
- Study the game documentation to understand the experience we want to offer our players;
- Define workflows and create visual benchmarks;
- Be familiar with visual references to respect the project’s artistic direction, and make suggestions regarding atmosphere and lighting;
- Design lighting systems that will support the visual style and gameplay;
- Verify the quality of the lighting in game and make any necessary changes;
- Correct the lighting bugs entered by testers to eliminate anomalies;
- Maintain a consistent level of quality while respecting artistic and technical constraints;
- Provide feedback on developing lighting pipelines and tools;
- Track and report progress regularly;
**What we’re looking for**:
- Professional experience designing lighting for games;
- Strong understanding of art fundamentals and design including composition and colour theory;
- Solid technical knowledge of how to create runtime lighting in game engines;
- Ability to work as part of a team;
- Good communication skills and ability to accept criticism and adapt to change;
- High level of creativity, autonomy, and initiative;
- Passion for playing and creating video games.
**Dans ce rôle vous devrez**:
- Collaborer avec le/la directeur trice artistique et les responsables artistiques afin de développer le style visuel et valider la qualité de l’éclairage dans je jeu ;
- Étudier la documentation relative au jeu afin de bien saisir le type d’expérience que nous souhaitons offrir à nos joueur euse s ;
- Définir les étapes et tâches du workflow et créer des repères d’intégrité visuelle ;
- Se familiariser avec les références visuelles afin de respecter la direction artistique du projet et faire des suggestions en lien avec l’ambiance et l’éclairage ;
- Créer des systèmes d’éclairage qui mettront en valeur le style visuel et l’aspect jouabilité ;
- Vérifier la qualité de l’éclairage dans le jeu et apporter les changements nécessaires ;
- Corriger les bogues d’éclairage introduits par les testeur euse s afin d’éliminer les anomalies ;
- Maintenir un niveau de qualité constant tout en tenant compte des contraintes techniques et artistiques ;
- Offrir une rétroaction au sujet du développement des pipelines et outils d’éclairage ;
- Effectuer un suivi et faire rapport régulièrement du progrès accompli ;
**Ce que nous recherchons**:
- Expérience de travail en conception de systèmes d’éclairage pour les jeux ;
- Excellente compréhension des principes fondamentaux artistiques et du design incluant la composition et la théorie des couleurs ;
- Solides connaissances techniques permettant de créer de l’éclairage à chaque utilisation (runtime) dans les moteurs de jeu ;
- Capacité à travailler au sein d’une équipe ;
- Bonnes aptitudes pour la communication et capacité à accepter la critique et à s’adapter au changement ;
- Haut niveau de créativité, d’autonomie et d’initiative ;
- Passion pour les jeux vidéo (autant pour les jouer que pour les créer).
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