Technical Artist Intern
1 week ago
**General Information**:
**Locations**: Vancouver, British Columbia, Canada
- Role ID
- 207844
- Worker Type
- Intern - Temporary Employee
- Studio/Department
- CTO - Technology Growth Strategy
- Flexible Work Arrangement
- Hybrid
**Description & Requirements**:
- We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide.
The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.
- Role Overview: Technical Artists are the bridge between art and programming departments and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Technical Artist Intern, you will be an individual contributor on a central technical art team supporting the technical delivery of art tools across a distributed production environment.
**Day to day you will...**:
- Partner with peers on the Tech Art team and with the project Tech Art Director to support game and studio vision.-
- Collaborate with content creators using a service-minded attitude, looking to understand issues and requirements and offer support.-
- Assess, design, implement, and maintain art creation pipelines/workflows that meet artist needs and increase productivity for content creators.-
- Learn and familiarize yourself with multiple technologies, technical concepts, ideas, and problems.**You are/you have**:
- Knowledge of 3D art packages (Maya desired) and experience in scripting and programming (Python and C# desired).-
- Foundational experience with (and technical proficiency in) 3D concepts such as modeling, texturing, rendering, physically-based shading, lighting, and environments.-
- Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.-
- Experience working on a project in collaboration with other team members.**Bonus if you have**:
- Experience with UI development.- Experience using USD based workflows.- Experience with Git.
You must be available for a full-time paid internship in the summer of 2025
We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full time basis during the 16-week internship. Visa sponsorship is not available for this position.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º 65,000 - $70,000 CAN Salary
The pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).
The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.
**_About Electronic Arts_**
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so muc
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