Lead Level Artist

2 weeks ago


Quebec City, Canada Outscal Technologies Full time

About the job

SummaryBy Outscal

**12 skills required for this role**:

- Boost these skills to join the top 1% applicants for this job- 3DS Max- Maya- Unity- ZBrush- Photoshop- Communication- Team Player- Innovation- Composition- Iterative Design- Storytelling- 3D Studio Max**Test Your Skills**

**Add These Skills**

**Must have**:

- 5+ years game dev experience
- Leadership experience
- AAA title experience preferred
- Proficient in industry-standard tools
- Excellent communication and collaboration skills

**Good to have**:

- Classic drawing/painting skills
- Understanding of architecture
- Experience with asset management tools

**Not hearing back from companies?**Take Quiz Now**
- Cloud Chamber is looking for an exceptional Lead Level Artist to join our creative team to help define and implement BioShock’s Creative Vision. Under the guidance of the Art Director and Associate Art Director, you will lead a team of environment artists to create compelling, stylized, high-quality level art and world-building. As a leader, you foster a collaborative process and proudly share your knowledge of industry standard tools and best practices with your team.
- As a Lead Artist, your years of experience in the games industry have given you a solid understanding of form, shape, structure, silhouette, and composition as well as the ability to work within time constraints, optimization restrictions, and harmoniously collaborate with Design. You have a deep knowledge of architectural structure, industrial design, and what specific details are needed to craft believable game environments. You are heavily invested in Gameplay and can balance the needs of both departments to create an immersive, compelling world. You delight in seeing a project come together, to see the world come to life from concept to reality through scene composition and environmental storytelling.
- At Cloud Chamber we ask for you to be courageous and kind, to have uncompromising ethics and unwavering integrity. Our goal is for you to model the behavior and qualities we like to see in our employees. We encourage you to champion high standards, push for progress, embrace change, and challenge the status quo. Above all else, we want you to foster a positive, proactive, and agile work environment that encourages innovation and collaboration on a stunning, immersive narrative and systems-driven experience. Come help us breathe life into this fantastical world.

**Job Details**:

- Partner with other art Leads to manage, mentor, and inspire a team of world builders/level artists.
- Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic unity across the game.
- Collaborate with Design and Narrative Leads to create immersive and believable environments.
- Design and work out the details of modular systems of architecture for levels.
- Provide objective feedback, and establish development schedules.
- Manage the day-to-day activities of the World Environment Art Team.
- Mentor and help with career development to assigned team members.
- Create and manage asset lists in collaboration with internal partner teams.
- Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.

**Skills, Experience and Qualifications**:

- 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture.
- At least 2 shipped titles, one shipped title in a leadership capacity. Experience with AAA titles preferred.
- Prior experience leading other artists and managing their goal-setting and performance.
- Ability to communicate and collaborate across multiple disciplines and locations effectively.
- Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
- Recent use of industry standard game editors (UE5/UE4 preferable).
- Experience with industry-standard asset management tools.
- Ability to inspire and bring out talent in others.
- Classic drawing or painting techniques with the ability to sketch out ideas on paper.
- Good sense of spatial composition and proportions.
- Understanding of basic architecture.
- Self-driven and a great-team player.
- Excellent organizational, time management, and communication skills.
- Work ethic focused on agility, dynamism, and collaboration.
- Ability to perform multiple tasks, set priorities.
- Outstanding problem solving abilities and capable of developing or optimizing new or existing pipelines.
- Must be a team player and willing to incorporate ideas from other team members.
- Attention to detail.
- Ability to work with an iterative design process is a must.

**We are Cloud Chamber**: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
- We believe in the beauty and strength of diversity, in both the makeup of the studio and


  • Lead Level Artist

    1 week ago


    Quebec City, Canada Ubisoft Full time

    Company Description With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning...

  • Level Artist

    1 week ago


    Quebec City, Canada Ubisoft Full time

    Company Description Founded in 2005 and with a team of over 600 creative, passionate and innovative talents, Ubisoft Quebec is now one of the leaders in the industry. Involved in the Assassin's Creed franchise since 2010, our studio assumed the leadership of Assassin's Creed Odyssey as well as Immortals Fenyx Rising, and is now developing Assassin's Creed...

  • Lead UI Artist

    1 week ago


    Quebec City, Canada Ubisoft Full time

    Company Description With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning...

  • Lead UI Artist

    1 week ago


    Quebec City, Canada Product Madness Inc Full time

    **Company Summary** Product Madness is one of the world's largest mobile game studios, with a global presence. Founded in 2007, we’re today a top-grossing leader in social casino mobile games that are crafted with passion and commitment. Our ambition is to entertain millions of players around the world with our remarkable titles that include Heart of...


  • Montréal, Quebec, HY E, Canada Red Barrels Full time

    *** ENGLISH BELOW *** Niveau du poste: Intermédiaire Description générale  Red Barrels est le studio indépendant basé à Montréal derrière la franchise d'horreur immersive Outlast, une série qui a terrifié plus de 40 millions de joueurs dans le monde. Red Barrels s'est donné pour mission de créer des expériences inoubliables qui glacent le...

  • Compositing Artist

    2 weeks ago


    Quebec City, Canada Rodeo FX Full time

    Company Description As a company founded and run by an artist, it's our mission to provide talented artists with the freedom and resources they need to deliver quality work and to thrive in a fun and creative environment. **Job Description**: The Compositing Artist will perform complex digital image composition tasks, seamlessly integrating all elements of...

  • Lead Artiste Ui

    1 week ago


    Quebec City, Canada Ubisoft Full time

    Description de l'entreprise Fort d’une équipe de plus de 500 talents créatifs, passionnés et novateurs, Ubisoft Québec continue de grandir et poursuit son ascension. Fondé en 2005, le studio de Québec s’est taillé une place parmi les leaders de l’industrie du jeu vidéo. Impliqué sur plusieurs franchises phares d’Ubisoft, il a acquis une...


  • Quebec City, Canada Bkom Full time

    English version below_ **_ Sous la supervision de l’artiste 3D en chef, l’Artiste 3D - Personnages participe à la modélisation des personnages. Cette personne travaille en étroite collaboration avec le directeur artistique, les Directeurs Techniques de personnages, les Développeurs et les Animateurs. Il effectue des validations sur son travail et...


  • City of Moncton, Canada Everi Full time

    A global gaming company in Moncton is seeking a Principal Artist I to lead the visual execution of assigned game content. This role requires a senior-level artist with strong creative instincts and deep slot-game experience. Responsibilities include owning art deliverables from concept through production, collaborating with teams, and mentoring members. The...

  • Compositing Lead

    2 weeks ago


    Quebec City, Canada Rodeo FX Full time

    Company Description As a company founded and run by an artist, it's our mission to provide talented artists with the freedom and resources they need to deliver quality work and to thrive in a fun and creative environment. **Job Description**: **Summary**: The Compositing Lead will perform various complex digital image composition tasks, while supporting...