Character Modelling Supervisor

2 weeks ago


Montréal, Canada DNEG Full time

**Key Purpose of the Job**

The Character Model Supervisor is responsible for realising the creative aims of the Director and Visual Effects Supervisor with their knowledge and talent in creating the highly detailed character models. They are responsible for maintaining quality and consistency across all character assets. They will be expected to offer guidance to Leads and the Model team and offer appropriate mentoring to assist them in meeting the expected quality of work. They will work closely with all other Leads and Supervisors on the show to create a cohesive team. This will ensure deliveries from Modelling will meet the requirements and standards expected by downstream departments. They will contribute to bidding and crewing for their project and have further responsibilities to the facility in terms of managing their team, providing feedback on crew, and proactively improving the facility pipeline for the long term.
**Needs to Do**:

- Build and execute complex character assets and supervise the work of the Modeling Leads and Artists. Has demonstrated mastery and knowledge of various techniques and tools required in this role.
- Ensure that the artistic vision of the Film Makers, VFX Supervisor and Art Director for characters is carried out on schedule and on budget. Interpret and translate creative direction given by the Visual Effects Supervisor and Art Director to the various team Leads.
- Establish and enforce standards, directory structure, naming conventions and versioning for all assets for the Modelling department. In doing so for character assets, these assets will work well for Rigging and the rest of the pipeline.
- Perform daily one-on-one rounds with Artists, with the Leads as appropriate. Critique work and assist with problem solving. Troubleshoot creative and technical issues as they arise and determine when assets and setups are ready for review.
- Attend other departments’ reviews as needed to address character needs, questions or comments.
- Work with the VFX Supervisor and other departments to communicate character model team needs and provide for other departments’ needs.
- Bid the schedule with the VFX Supervisor, Production Supervisor and Leads.
- Ensure the good presentation of the character work and have ability to speak to decisions made to creative leadership.
- Proactively maintain a consistent working methodology by actively sharing tips and tricks between shows, partnering with other Supervisors and staying current on other shows’ development and initiative while staying abreast of the various tools.
- Highlight cost implications of requests or changes with input from the various Leads.
**Needs to Know**:

- At least 5 years Feature Animation/VFX post-production experience.
- Team Lead or Supervisor on a team relevant to the tasks of Modelling on 2 major projects required.
- Creative eye and aesthetic judgement - knowing composition, cinematic design and animation timing.
- Thorough understanding of the complete VFX/Feature Animation Pipeline, with specific skills in character building.
- Good history of collaborating with RND, production and supervising teams - ability to evaluate and work with RND in creating tools specifications, then test these tools in a high-pressure production environment.
- Advanced understanding of all relevant software.
**Global**:

- Work with TDs, RND, and Production Management to improve and evolve the production pipeline and methodologies.
- Communicate to RND, Production Technology or VFX Supervisor requests for new tools and improvements to existing tools.
- Participate in technology meetings and other meeting as required to help evolve the toolset towards studio objectives.
- Be innovative and bring new ideas and solutions to the show and studio driving the studio to lead in innovation.
**Needs to Be and Managerial**:

- Proven team leader with strong motivational qualities.
- Technically and creatively astute.
- Highly organised.
- Able to effectively communicate with people at all levels.
- Appropriately elevate issues and solutions to Production Management.
- Work closely with the Production Supervisors, and show Leads, in the management of the Modelling team, and in creating the schedule. Ensure quotas/deadlines are met. Supervises the Modelling Artists.
- Work with the Production Supervisor, team Leads, on casting shots/assignments to their teams.
- Work to understand the wants and needs of _all_ teams that interact with the character team including, Art Department, Rigging, Layout, Animation etc.
- Responsible for improving the performance of Artists on the team. Mentor Artists to provide guidance, experience and insight. Involved in trying to resolve performance related issues.
- Responsible with the Production Supervisor for maintaining crew morale. Foster good working atmosphere and ethics.
- Deliver reviews with Production Supervisor to crew members; help manage career growth of staff; provide recommendations for promoti



  • Montréal, Canada Ubisoft Full time

    **Job Description**: As a Lead Character Modeller at Ubi MTL, you'll guide the creation of the characters players will interact and connect with. You’ll oversee and support a talented team of character modellers in transforming concept designs into the defining people, creatures, and animals that live within our worlds. You’re a well-rounded team...


  • Montréal, Canada Ubisoft Full time

    **Job Description**: As a Lead Character Modeller at Ubi MTL, you'll guide the creation of the characters players will interact and connect with. You’ll oversee and support a talented team of character modellers in transforming concept designs into the defining people, creatures, and animals that live within our worlds. You’re a well-rounded team...


  • Montréal, Canada Reel FX Full time

    Job Summary The Character Development Lead is the liaison representative of the Animation department to the Rigging and Modeling departments. Working closely with these department heads to help facilitate the functionality and usability of all CG characters. **Responsibilities**: - Create modeling “Aesthetic checks” for all character assets to ensure...


  • Montréal, Canada HoYoverse Full time

    Company Description At HoYoverse, we are committed to creating immersive virtual world experiences for players around the world. In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai: Star Rail, HoYoverse also launched the dynamic desktop software N0va Desktop, the community product HoYoLAB, and created a...


  • Montréal, Canada Ironbelly Studios Full time

    Company Description Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere. From humble beginnings Ironbelly has grown to be one of the...


  • Montréal, Canada Technicolor Games Full time

    Company Description Technicolor Games is a unique gaming partner powered by innovation, and the global creative scale of Technicolor Creative Studios. Servicing the Gaming industry for over a decade, Technicolor Games uses advanced technology to develop concept art, previsualization and art direction, motion capture, key frame animation, CGI assets and...

  • Technical Artist

    6 days ago


    Montréal, Canada Ubisoft Full time

    **Job Description**: As a Character Technical Artist at Ubi MTL, you’ll help build a game user interface that’s visually impactful while maintaining its cutting-edge performance. To achieve this, you'll bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two will collaborate cohesively and...

  • Technical Artist

    3 days ago


    Montréal, Canada Ubisoft Full time

    **Job Description**: As a Character Technical Artist at Ubi MTL, you’ll help build a game user interface that’s visually impactful while maintaining its cutting-edge performance. To achieve this, you'll bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two will collaborate cohesively and...


  • Montréal, Canada peoplecanfly Full time

    Principal Character Artist - Full-time - Project: Maverick - Department: Art - Location: CA, Montreal (Remote/Hybrid) **Company Description**: People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all...

  • Technical Artist

    2 weeks ago


    Montréal, Canada Ubisoft Full time

    As a Character Technical Artist at Ubi MTL, you’ll help bring the characters in our games alive while maintaining its cutting-edge performance. To achieve this, you'll bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two will collaborate cohesively and efficiently, on budget and deadline,...