Directeur.trice Technique des effets de foule | Crowd TD

1 week ago


Montreal, Canada Framestore Full time

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.About the roleCrowd Technical Directors are responsible for creating the motion of crowds, including the animating and simulating of tens of thousands of characters for high end visual effects films.What you’ll do:Creating simulations of crowd characters as briefed by the Visual Effects/CG Supervisor or LeadDeveloping locomotion, motion and triggering behaviours to ensure a variety of looks can be achievedUtilising crowd software (both proprietary and off-the-shelf) to deliver to the highest possible standardsLiaising with other departments involved in the crowd pipeline including Modeling, Rigging, Animation, Motion Capture and LightingInvolvement in developing crowd tools and techniquesStaying on schedule and meeting set deadlines while maintaining the highest levels of qualityOngoing communication with Production and Leads regarding schedules and deadlinesWhat we’re looking for:A thorough knowledge of Maya and Massive or HoudiniCreative problem solving skillsAn appreciation of both the aesthetic and technical requirements of the roleA good understanding of animation and an eye for motionA strong work ethic and a willingness to be involved in both development and shot executionThe ability to work as part of a team in a challenging, changeable and deadline oriented environmentExcellent organisation, communication and interpersonal skills and the ability to liaise across departmentsA good understanding of the entire visual effects processA familiarity with pipeline and workflow issues, especially working between multiple packagesAdaptability and the willingness to learn new processes, software and technical skillsExperience of working under a Unix/Linux systems environmentYou might also have:Previous experience in a similar roleProgramming/scripting experience (e.g. Mel, Python and/or C++)Experience with crowd software packages (e.g. Golaem, Miarmy, Houdini Crowds or other proprietary crowd solutions)A good understanding of particle systemsExperience of developing tools, scripts and plug-ins to help streamline workflowPrevious experience working with motion capture dataFramestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.Accessibility StatementOur Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.



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