Directeur.trice Technique des effets de foule | Crowd TD
1 week ago
The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.About the roleCrowd Technical Directors are responsible for creating the motion of crowds, including the animating and simulating of tens of thousands of characters for high end visual effects films.What you’ll do:Creating simulations of crowd characters as briefed by the Visual Effects/CG Supervisor or LeadDeveloping locomotion, motion and triggering behaviours to ensure a variety of looks can be achievedUtilising crowd software (both proprietary and off-the-shelf) to deliver to the highest possible standardsLiaising with other departments involved in the crowd pipeline including Modeling, Rigging, Animation, Motion Capture and LightingInvolvement in developing crowd tools and techniquesStaying on schedule and meeting set deadlines while maintaining the highest levels of qualityOngoing communication with Production and Leads regarding schedules and deadlinesWhat we’re looking for:A thorough knowledge of Maya and Massive or HoudiniCreative problem solving skillsAn appreciation of both the aesthetic and technical requirements of the roleA good understanding of animation and an eye for motionA strong work ethic and a willingness to be involved in both development and shot executionThe ability to work as part of a team in a challenging, changeable and deadline oriented environmentExcellent organisation, communication and interpersonal skills and the ability to liaise across departmentsA good understanding of the entire visual effects processA familiarity with pipeline and workflow issues, especially working between multiple packagesAdaptability and the willingness to learn new processes, software and technical skillsExperience of working under a Unix/Linux systems environmentYou might also have:Previous experience in a similar roleProgramming/scripting experience (e.g. Mel, Python and/or C++)Experience with crowd software packages (e.g. Golaem, Miarmy, Houdini Crowds or other proprietary crowd solutions)A good understanding of particle systemsExperience of developing tools, scripts and plug-ins to help streamline workflowPrevious experience working with motion capture dataFramestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.Accessibility StatementOur Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.
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Directeur Technique des Effets de Foule
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Montreal, Canada DNEG Full timeDescription Position at DNEG Le Directeur Technique Crowd est responsable de la production de plans de foule complexes en utilisant une variété de techniques telles que les sprites, les vignettes et les simulations, à destination des films de DNEG. Le Crowd TD travaille sous la direction et la supervision du Superviseur CG Crowd et des Superviseurs DFX...
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Launchpad PRO
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Montreal, Canada Framestore Limited Full timePlease note: Due to project timelines and onboarding requirements, we can only consider applicants who already have the right to work in Canada. Unfortunately, visa sponsorship is not available for this traineeship. The Role Framestore is excited to launch Launchpad PRO: Crowd TD, a fully paid 8‑week traineeship designed to give emerging artists hands‑on...
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Montreal, Canada Framestore Full timePlease note: Due to project timelines and onboarding requirements, we can only consider applicants who already have the right to work in Canada. Unfortunately, visa sponsorship is not available for this traineeship.The RoleFramestore is excited to launch Launchpad PRO: Crowd TD, a fully paid 8-week traineeship designed to give emerging artists hands-on...
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Lead Crowd
2 weeks ago
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Lead Crowd
2 weeks ago
Montreal, Canada Bardel Entertainment Full timeNOTRE HISTOIRE Depuis plus de 35 ans, Bardel Entertainment ne cesse de grandir et d’évoluer, tout en restant fidèle à ses racines créatives et à l’art de l’animation. Notre quête d’idées nouvelles, de techniques innovantes et de technologies de pointe est guidée par la conviction qu’ensemble, grâce à la créativité et à la...
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Technique des effets de foule
1 day ago
Av. de Gaspé # Montreal, Quebec, HT B Canada Framestore Full timeJob description The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision...
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Crowd TD Traineeship: Houdini-Based VFX Mastery
14 hours ago
Montreal, Canada Framestore Limited Full timeA leading VFX studio in Montreal is excited to offer an 8-week paid traineeship in Crowd TD aimed at aspiring artists. The program includes structured classroom training in Houdini and practical experience with a focus on large-scale crowd simulation for film and episodic projects. Candidates with intermediate Houdini skills and a background in 3D are...
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4 days ago
Montreal, Canada DNEG Full timeDescription Position at DNEG (English version below)Rédigé au masculin pour alléger le texteLes TD créatures chez DNEG jouent un rôle essentiel dans le développement de rigs d'animation et de simulation pour les créatures, les doublures numériques, les véhicules, les accessoires et les simulations qui en découlent. Vous trouverez des solutions...
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Directeur technique des créatures numériques
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Montreal, Quebec, Canada DNEG Full time(English version below)Rédigé au masculin pour alléger le texteLes TD créatures chez DNEG jouent un rôle essentiel dans le développement de rigs d'animation et de simulation pour les créatures, les doublures numériques, les véhicules, les accessoires et les simulations qui en découlent. Vous trouverez des solutions techniques et créatives pour...
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Montreal, Canada Bardel Entertainment Full timeUne entreprise d'animation recherche un artiste crowd senior pour diriger la création de simulations de foules complexes à l'aide de Houdini. Le poste implique des responsabilités en gestion d'équipe et collaboration avec divers départements. Une expertise en animation et comportement de foule est requise, ainsi qu'une excellente communication et...