Principal Artist

1 week ago


Québec City, Canada Ubisoft Full time

Job DescriptionAs a Principal Artist – Textures at Ubisoft Quebec City, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality, visual consistency, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline.What you’ll doDefine and champion the project’s materials and textures vision, including PBR standards and visual referencesEnsure surface consistency and visual fidelity across all Anvil lighting scenariosCreate high quality PBR materials and textures using Substance 3D Designer and Painter, scans, and photogrammetryBuild and maintain optimized material systems, including variants, wear, blending, and decalsPartner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU costPerform visual analysis and debugging using Anvil internal toolsStructure and evolve the materials and textures pipeline, including documentation, standards, and automationMentor and support the team, providing clear feedback and sharing best practicesQualificationsWhat you bring to the teamStrong expertise in game art with a focus on materials and textures for large scale projectsDeep understanding of physically based rendering, surface storytelling, and high fidelity materialsAdvanced skills with Substance 3D Designer and Painter, Photoshop, ZBrush, and scan based workflowsExperience working with proprietary engines, ideally Anvil or equivalent internal technologiesSolid knowledge of real time shading, GPU and memory optimization, and complex material setupsProven ability to collaborate, communicate, and provide technical leadershipComfort documenting clear, scalable workflowsInterest in pipeline improvement and tool developmentWhat to send our wayYour CV highlighting relevant skills and experienceA portfolio or project examples showcasing textures, materials, PBR workflows, and real time rendering


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