Rigging Artist

5 hours ago


Montreal, Canada Ubisoft Full time

Job DescriptionYou will be working closely with your team lead to build and maintain rigs for photoreal props, characters and creatures. What You’ll Do Work in cooperation with other departments (modeling, animation, fx/cfx, tds) to provide high quality rigs Use our in-house rigging system (Maya) Act as a support to animators Help develop tools and scripts to improve productivity Learn and apply studio rigging standards as well as tools while gaining experience in our pipeline workflows Optimize rigs for efficiency QualificationsWhat you bring  3 years minimum as a rigging artistExperience with VFX work Has experience rigging high-end creatures  Has a good understanding of fx/cfx requirements Demonstrate creativity and problem solving skills as related to rigging work Experience with Maya and auto-rigging systems Python scripting experience  Work experience with large studio pipelines a plus Be a team player. Open to new ideas and able to follow new instructions quickly. Your communication skills enable you to communicate easily within your team, as well as with other departments.You are pro-active and enjoy researching and improving what already exists. Your level of English enables you to work in an international environment. What to send our way Your resume/CV highlighting your background and skills.



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