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Senior Tech Artist
13 hours ago
Please note we will be hiring for this role in the near future. This posting is an expression of interest What you’ll be doing: Work with Creative Directors, Supervisors, Leads, and Compositing team to ensure all elements reach the desired look and delivery. Create and design lighting for complex scenes environments, look develop assets, animation files, and FX elements. Work closely with Engineering, Technical Artists, and fellow artists to craft rich experiences for our Users and Clients. Ability to identify problematic shots and sequences that may affect delivery schedules and communicate concerns to Production, Leads, and Supervisors. What we’re looking for: + years of experience in VFX and Gaming and strong knowledge of Maya and Nuke. High proficiency of a major D software such as Unity/Unreal, Maya, DS Max, Z-Brush, and Substance Painter. Console experience a must. mobile exp nice to have Ability to create interesting worlds full of life and personality and a strong technical understanding of memory budgets and game pipelines. Lighting and real-time lighting pipelines, rigging, and animation. Strong understanding of compositing and rendering methods (Render Setup) & shading models. Provide technical direction on the technical success parameters in the performance/quality equilibrium of lighting and rendering. Work with Graphics engineer to debug and improve lighting quality and renders stability Create and maintain onboarding + technical documentation for the department Interviews in progress You might also have: Professional experience prepping & delivering assets in Unity or other D engines Substance designer and level design or layout experience Advanced level of understanding of compositing and color theory