World Artist
3 weeks ago
Job Summary
We are seeking a skilled World Artist to join our team at Electronic Arts. As a World Artist, you will be responsible for creating immersive and engaging game worlds using real-world topography data.
Responsibilities
- Design and build playable worlds using real-world terrain data.
- Create 3D models of architecture, foliage, and props from photo references and concept art.
- Collaborate with designers to support game modes, player encounter needs, and narrative elements.
- Conduct field trips to capture reference photography and scans.
- Refine art assets and optimize performance.
- Maintain world art confluence pages to ensure workflows and best practices are up to date.
Requirements
- Strong understanding of layout, lighting, and color and their impact on gameplay.
- Excellent technical skills in 3D modeling software such as Maya or Blender.
- Experience working with physically based rendering pipelines.
- Knowledge of terrain and landscape generators.
- Ability to push asset fidelity and refine production techniques.
What We Offer
- Competitive base salary ranges in California ($103,200 - $145,600 USD annually).
- A comprehensive benefits package including paid time off, sick time, holidays, and parental leave.
- Opportunities for bonus and equity.
About Electronic Arts
Electronic Arts is a global leader in the video game industry, dedicated to inspiring the world to play. We are committed to creating a safe and respectful workplace that empowers our employees to thrive in both work and life.
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