Master Artist for High-Quality Game Materials

2 weeks ago


Vancouver, British Columbia, Canada Electronic Arts Full time
Game-Changing Opportunity at Electronic Arts

We're looking for a skilled Principal Materials Artist to join our team and create exceptional game materials that will elevate our players' experiences.

About the Role

As a Principal Materials Artist, you'll be responsible for developing and maintaining a high-quality library of textures and materials that will serve as the backbone for all of our game's surfacing needs.

  • You'll work closely with the Environment Team, reporting to the Lead Environment Artist, to build, curate, and manage a core library of textures and materials.
  • You'll address the needs of other disciplines, including Hard Surface and Character teams, to ensure a shared library is beneficial.
  • You'll collaborate with Technical Art to co-develop our layered material system and customize it to suit specific needs.
  • You'll work with Lighting to ensure consistency in our surface response across the game.
  • You'll communicate new and changing surface textures to internal and external teams.
  • You'll create pipelines supporting assets from Substance Designer, Substance Painter, and Megascan textures.
  • You'll work with production to schedule and deliver assets on time.
About You

To succeed in this role, you should have:

  • 4+ years of professional experience as a 3D Artist for games, preferably working on AAA titles through the full development cycle.
  • A portfolio showcasing highly detailed surfaces with a focus on realistic material development, including naturalistic, artificial, and foliage surfaces.
  • Mastery of relevant software packages, such as Maya, Photoshop, Substance Designer, and Substance Painter.
  • A strong service-minded approach to helping other art departments.
  • A solid understanding of modern physically based rendering, especially in Unreal Engine.
  • Experience developing your own material graphs is a plus, as Technical Art will do the heavy lifting, but the ability to quickly prototype and communicate is valuable.
  • Experience with Unreal Engine 4/5 is a nice-to-have, but not required.
  • A desire to work in a collaborative, iterative team environment, where giving and accepting constructive feedback is essential.
  • Passion for making and playing games.
What We Offer

We provide comprehensive benefits, including paid time off, sick leave, holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and a 401(k) plan. Certain roles may also be eligible for bonus and equity. Our goal is to support your physical, emotional, financial, career, and community wellness throughout your journey with us.

Electronic Arts: A Global Leader in Gaming

We're a global team of creators, storytellers, technologists, experience originators, innovators, and more. Our mission is to inspire the world to play by bringing worlds with infinite possibilities to millions of players and fans worldwide. We take a holistic approach to our benefits program, focusing on the well-being of our employees and their families. We strive to create a safe, respectful, and inclusive workplace that empowers you to thrive in both work and life.



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